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Undead, Inc.

CEO: Chris Wagner

cwagner@cwo.com


Corp Structure

ICE:
Liche (x4)
Code Corpse (x6)
Zombie (x8)
UPGRADES:
Antiquated Interface Routines (x4)
Rio City Grid (because it looks like a zombie; x1)
AGENDAS:
Ice Transmutation (x2)
Priority Requisition (x2)
Security Net Optimization (x2)
NODES:
Corp Runner's Shattered Remains (x2)
Rockerboy Promotion (Megadeath, of course!; x4)
OPERATIONS:
Accounts Receivable (x4)
Night Shift (the undead only work at night; x4)
Management Shakeup (x2)
TOTAL CARDS = 45 with 18 Agenda points (hey, look, its legal!)

Corp Strategy

I know what you are thinking, "It's too expensive!" Not true. Rez some zombies early (relatively cheap) and get those Antiquated Routines out there to toughen them up. All the Agenda cards aid our ICE, and try to use Priority Requisitions to rez the Liches! Just build one or two subsidiary forts, leave our Archives alone (unless you spot a Shredder Uplink) and keep piling these deadly ICE on the fort the runner likes most. There are no routines that they can afford not to break.

There are only two real threats to this Corp:

  1. Microtech 'Trode Set which will ignore all this cool AP stuff. This puppy is a rare, though, so don't let that scare you.
  2. Lots of shields, etc.. will force you to have more ICE to deter the Runner. Clowns are no problem, because you are nullifing them with our upgrades, and because of the fact that most of this ICE is already VERY strong.

Happy profit-making. Let me know if any of you add some Shattered Remains to Netspace!

And Runners, remember "Dain Bramage sucks!". :-)


Created on: August 1, 1998
Last updated on: August 1, 1998
Created by: Scott Dickie <codeslinger@mail.com>