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Corp Deck Types


Here at DM-Corp, we encourage creativity among our employees. To this end, we offer the distilled wisdom of our staff, to help you establish the ways in which you can best serve the interests of DM-Corp.

If you, as a new employee of DM-Corp, have any of your own ideas for methods in which we can increase our productivity, please forward them to our Continuous Improvement Department at codeslinger@mail.com. Your contribution will of course be credited to you.


Tag 'Em and Bag 'Em

One of the "classic" deck types, invented by people in WotC playtesting of Netrunner. The Tag 'Em and Bag 'Em deck type relies on flatlining the Runner via the use of tags and heavy damage cards such as Scorched Earth, Urban Renewal, Schlaghund, and I Got A Rock.

Getting the tags on can be done with a combination of Trojan Horse, Chance Observation and Audit of Call Records. These are probably easier than tracing the Runner, and can be done on your turn anyway, so you can do the bagging before the Runner has a chance to remove the tags.

The Agenda doesn't matter much, but it's probably best to choose it in small pieces, so the Runner needs to liberate as many cards as possible to win the game. A maximum of 3 Agenda points per card means the Runner will need to liberate at least 3 cards to win, while a 2 maximum ups the total to at least 4 cards. There is a limit, however - you don't want your deck chock with Agenda, or else you'll have problems keeping it in HQ or having to discard it to Archives.


Speed Corp

Another "classic", discussed often in the early days of the NETRUNNER-L list, this deck aims to advance Agenda as rapidly as possible. With enough Agenda scored quickly enough, the game never reaches the third stage of play, in which the Runner is established and able to break thick layers of Ice with ease.

Details of this deck type to be made available soon - Dept. of Information Retrieval.


Political Overthrow

Going for the absolute minimum number of Agenda cards, this deck is defined by having only three copies of Political Overthrow as Agenda in a minimal 45-card deck. This makes it very difficult for the Runner to win by liberating the required 7 Agenda points.

However, since you can't rely on scoring your own Agenda to win - you would be in deep trouble if two Political Overthrows were in the last few cards to be drawn - you have to actively flatline the Runner. Similar tactics to a basic Tag 'Em and Bag 'Em deck apply, except that in this case you have to be prepared if the Runner works out your deck type and refuses to run. You have to get the tags on fast, and make them stick.

Datapool by Zetatech comes in handy here, especially in multiple copies. Preferred Ice is anything that traces and tags: Fetch and Hunter are the good, cheap choices. Also useful are Chance Observation and Audit of Call Records.

This deck type was first postulated by myself on WotC's NETRUNNER-L mailing list, and the strategies also developed by me.


Great Wall of Chiba

One of my own deck types, this revolves around the card Data Masons. Several copies of this card makes it insanely cheap to rez Walls, and also boosts their strength considerably. Another good addition is the Jerusalem City Grid, which does the same thing for the Walls on the data fort in which it is installed (thanks to employee Chris Wagner from the Dept. of Regional Installations for pointing this out).

With multiple Walls of various types - particularly the nasty rare Walls such as Laser Wire, Razor Wire, Shotgun Wire, and Wall of Ice - this can make hard going for any Runner not packing a Piledriver. Maybe add a handful of Code Gates and Sentries just to keep the Runner on her toes, and advance your Agenda safely behind the Great Wall of Chiba.

Employee Jonathan Barrett (Dept. of Organic Acquisition) recommends also using an Aardvark or three in this style of deck, making the Runner rely on noisy icebreakers to get through the Walls. This renders any Stealth cards completely useless for the Runner.


Trace, with a Twist

Decks which concentrate on tracing a Runner will usually do so with an aim of tagging the Runner, and then perhaps flatlining her or trashing resources. Trace, with a Twist decks, however, attempt to get around the many annoying ways in which Runners can avoid tags (Nasuko Cycle, Fall Guy, etc) by using the traces to do something else instead.

Suggested cards to use in this deck coming soon.

This deck type was suggested by employee John Casker (Dept. of Exterior Modifications).


Rio De Janeiro

Deck description coming soon.

Deck suggested by a memo from employee Arne Bister (Eurotheatre-Atlantis Liaison Dept.).


Poison Pill

Deck description coming soon.

Deck suggested by a memo from employee Len Blado.


Created on: August 1, 1998
Last updated on: August 1, 1998
Created by: Scott Dickie <codeslinger@mail.com>