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Runner Strategy: Phase 2 Cards


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From: Skipper Pickle <Azuay@AOL.COM>
Subject: Phase 2 Cards

Phase 2 is where you put together your running mechanism, whatever it may be. This group primarily consists of cards that allow you to run with impunity (e.g., icebreakers and base links) or cards that allow you to get these cards into play. This includes cards that enable you to prep for Phase 2 (e.g., by giving you bits to install programs), even though these cards might be played during Phase 1.

i guess all the decks are in this list too.

Reminder: A card belongs to a particular phase if it should be played/installed during that phase, not if it is used during that phase.

Disclaimer #1: While i don't expect you to agree with all of my choices, i figure i'll learn more about how to play these cards by hearing your explanations. i don't have all of these cards, of course, so i may not understand their actual effect when in play.

Disclaimer #2: For the most part i'm looking at cards in isolation. Card combos are a different matter, and one i'm not very good at.

Comment by Stephane Bura:
IMHO and in retrospect, Code Viral Cache is more a phase 2 card than a phase 1 one. It helps you installing cards "faster" by making the corp waste actions.

"Wait! You can't play Urban Renewal on me now. It's not a Phase 2 card."


Created on: August 1, 1998
Last updated on: August 1, 1998
Created by: Scott Dickie <codeslinger@mail.com>