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Mechanical Man

by Chris Wagner

cwagner@cwo.com


The Stack

PROGRAMS:
Blink (x4)
Force Shield (x4)
HARDWARE:
"Green Knight" Surge Buffers (x4)
Tycho Mem Chip (x2)
Full Body Conversion (x2)
Dermatech Body Plating (x2)
Microtech 'Trode Set (x2)
RESOURCES:
Short Circuit (x2)
Broker (x2)
Short Term contract (x2)
PREPS:
Mantis, Fixer at Large (x2)
Score (x4)
Livewire's Connections (x4)
Social Engineering (x2)
Inside Job (x2)
Bodyweight Synthetic Blood (x1)
Anonymous Tip (x1)
Forged Activation Orders (x1)
Hunt Club BBS (x3)
TOTAL CARDS = 46

Runner Strategy

This deck relies on the Blink/Force Shield+"Green Knight" relationship, with a big boost from the 'Trode set and the preps. Repeatedly Blink your way through ICE, soaking up the bad rolls with your defensive measures. If you spot Liche (or other AP ICE) ignore it by virtue of the 'Trode set. This setup is extremely cost effective, allowing the use of Hunt Club to expose your targets. If the Corp manages to get something unpassable out (like Wall of Ice) let them get the false sense of security, then use the Social Engineering to sail on by. As I said, this deck has never lost, though there have been some close calls!

With all the hardware, this runner is obviously some kind of AI housed in a big armored robot. Probably a Corp espionage weapon that got boosted somehow... (Edited Shipping Manifest anyone?) :-)

Happy Corp killing!


Created on: August 1, 1998
Last updated on: August 1, 1998
Created by: Scott Dickie <codeslinger@mail.com>