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Runner Deck Types


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Clown Decks

Use cheap Icebreakers and then pump them up with multiple Clowns. This method opens quickly, grinds to a dead stop as your Wild Card becomes too expensive to use against their Mastiffs, and then slowly gains momentum. By the end of the game, you can basically run at will, without paying a bit, no matter how deep the Ice is.

In a Clown Deck, the lower-powered and cheaper-to-use Icebreakers are the best choices: Wild Card, Shaka, Wizard's Book, Codecracker, Jackhammer, Tinweasel, Worm, Codeslinger.

To use all those Clowns requires extra memory, either in the form of the Tycho, WuTech, and Zetatech Mem Chips, or by using Daemons such as Imp and Afreet.


Stealth Decks

Use good, solid Icebreakers, and various "renewable" bit sources, namely Invisibility, Vewy Vewy Quiet, and Cloak, to continue to pay for them. This opens slowly, but proceeds at a reasonable pace for most of the game. Near the end game, the Stealth sources become insufficient to overpower multi-layered Ice, however. Another disadvantage is that it is extremely difficult to make multiple runs in a turn.

You can afford to use the strongest Sentry and Code Gate breakers with this deck, including Black Dahlia and Cyfermaster. However, the strongest Wall breakers are all noisy, which negates the Stealth bonuses, so the Wall breaker of choice is Dwarf.

The suite of Stealth programs and Icebreakers requires extra memory, again from either Mem Chips or Daemons.


Evasion Decks

By using Shredder Uplink Protocol, Inside Job, and Social Engineering (and a few others like LDL Access), it is possible to bypass ICE entirely. These decks tend to concentrate more on avoiding negative effects than penetrating ICE, so they tend to be very quick. However, there is relatively little they can do once the Corp has layered ICE on thickly, so they must win in the early game.

ICE Destruction

Instead of worrying about penetrating 15 levels of ICE, just destroy the ICE as you go. Generally, this is VERY costly- all the ICE Destruction (with the exception of Anonymous Tip, which isn't really "destruction") costs approximately the same as the Corp had invested in the ICE (ie: if it destroys 'rezzed ICE, you have to pay 'rez cost). However, combined with piles of Restrictive Net Zoning, you can easily leave one critical fort undefended for most of a game, despite the Corp's best efforts.

Tool Decks

"Make the tool fit the job"- play with a pile of Icebreakers, each designed to be optimally efficient under certain circumstances. What this means is, after you have placed each of your different Icebreakers in play, you can make runs pretty cheaply, picking and choosing each Icebreaker for optimal expense. This is somewhat counterintuitive to the "3 Icebreaker" (one for each type of ICE) crowd, but it does nicely sidestep the need for Stealth and Clowns to penetrate deep layers of ICE. The other benefit is that it's reasonably fast- generally you'll have SOME method of breaking any given piece of ICE early on. Requires memory upgrades.

The Bartmoss Memorial Deck

The Bartmoss Memorial Icebreaker can punch through anything, if you are lucky. If not, have a Joan of Arc or two handy to martyr themselves for the sake of continuing your run. A Junkyard BBS will keep the Joans returning to play for you, and can also be used to retrieve the Bartmoss Memorial Icebreaker if things go badly wrong.

Blink Deck

This kind of deck is built around Blink, using Force Shields and "Green Knight" Surge Buffers to soak up the bad rolls. It uses Dropp for when the shields start to get overloaded, and Clowns or Social Engineering to sail past unbeatable ice, like Liche or Wall of Ice. (Thanks to Jared Goodwin for this description.)

Virus Deck

Details to appear soon.

Too Many Secrets

Details to appear soon.

Icebreakerless

Details to appear soon.

Bit-Denial

Details to appear soon.

Organ Recycler

Details to appear soon.

Credits

Thanks to Leonard Blado (BLADOLE@HSDWL.UTC.COM) for compiling the first list of five Runner deck types (the first five in this document).


Created on: August 1, 1998
Last updated on: August 1, 1998
Created by: Scott Dickie <codeslinger@mail.com>