Six alters are hidden throughout Nosgoth. Each ancient altar is associated with an elemental glyph (or spell). Once Raziel solves the puzzle of the Glyph altar, he is awarded an elemental glyph. Glyphs go permanently into your Glyph spell menu. Except for the shift glyph, all glyphs are active on the Material Plane only. Glyphs invoke powerful elemental energies that damage multiple enemies on the Material plane. Glyphs have varying ranges and areas of effect. Shift Glyph When Raziel casts this glyph, he shifts from the Material to the Spectral Plane or vice versa. Force Glyph Waves of telekinetic force stream from Raziel, throwing enemies backward. Telekinetically flung enemies may end up damaged or destroyed, depending on what they impact. Stone Glyph The spell creates a localized earthquake, with waves of petrifying energy radiating from Raziel. Affected enemies are temporarily solidified. Raziel can destroy petrified enemies by striking them with the Soul Reaver; otherwise they will recover after a short period of stone-like immobility. Sound Glyph Deadly Waves of sound emanate from this glyph's epicenter. This spell's frequency is deadly to vampires, who are reduced to a stunned/damaged state when impacted by the sound waves. Humans are unaffected. Water Glyph When released, this glyph's magic explodes into the room, burning all water-vulnerable vampires within its range and reducing them to a damaged state. Humans are unaffected. The spell has a wider range than Sound Glyph. Fire Glyph This glyph's power expands outward in rings of fire, igniting all enemies within proximity. Vampires impacted by the wave of fire are immediately immolated destroyed. Sunlight Glyph Raziel's most devastating spell, it allows him to gather sunlight in an area into his body, then disperse it in a blinding flash that immediately reduces his vampire enemies to cinders. Humans remain unaffected. |