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CORE
Here are the Core in Total
Annihilation: Core Contingency.
Decoy Commander
The Decoy version of the Commander has nanolathing assist capabilities and can distract
your opponent away from your base. It is armed with a light laser.
Freaker
Known for its speed and evasive response, the Freaker is an asset for quick attacks
against the enemy.
Gimp
An amphibious Kbot that walks beneath the water. Effectual in surprise land attacks.
Krogoth
This specialized experimental Kbot was created by the Core in an effort to finally
obliterate the Arm. Krogoth is heavily armored and wields a variety of weapons designed to
take out a Commander in a few easy shots. A special Krogoth Gantry is required to build
this Kbot.
Parasite
A cloaking, unarmed intelligence operative - send this spy Kbot out on scouting missions
into enemy territory.
Spoiler (M:187, E:1117)
The Core's mine laying vehicle has the capability of constructing six different
mines and building the following explosive charges varying in damage and detonation range.
Each mine also has a built in cloaking defense, but excess energy is required to keep the
cloak active.
(c) - cloaking
M-104 - low damage, medium range (M:20, E:532) (c)E:5per/sec
M-420 - high damage, medium range (M:104,
E:2342)
M-209 - low damage, large range (M:49,
E:1156) (c)E:11per/sec M-515 -
high damage, large range (M:264, E:7607)
M-303 - medium damage, medium range (M:73,
E:1704)
M-610 - nuclear mine (M:595, E:26172) (c)E:80per/sec
Advanced Construction Sub
This Tech Level 2 construction submarine builds Level 3 units specific to its marine
environment. It is the only unit that can build the Seaplane Platform and the Underwater
Fusion Plant.
Shredder
A Tech Level 2 anti-air ship whose Flakker keeps attacking squadrons at bay.
Hunter (M:142, E:7421)
Mobilize your sonar coverage with this airborne sonar plane. The Hunter is unarmed.
Vulture
Although it carries no weapons, this radar plane is quick and maneuverable.
Nixer (M:318, E:3352)
Launch rockets while skimming across the land or sea with this Tech Level 2 hovertank. Now
you can rain down your missiles on ships that might be out of range (or not be able to
detect you without radar coverage).
Scrubber (M:72, E:1252)
The Scrubber easily navigates many types of terrain to scout out the enemy's territory.
Similar in appearance to the scout ships, the Scrubber is extremely quick and boasts a
standard Core red laser that does minimal damage.
Slinger (M:115, E:1542)
While hovering over the water or rocky turf, the Slinger's anti-air missiles keep
attacking aircraft at a distance. Since the Slinger can travel on both water and land, he
seems like a good guy to have around.
Snapper (M:280, E:3069)
This medium-sized hovertank and its plasma cannon can packs a decent punch it's a menace
to attacking enemy units. All the hovercraft have a nice "swirling" water
animation below them as they bob back and forth upon the water. When the Snapper fires,
the vehicle vibrates on top of the water, shaken by the force of the recoil.
Turtle (M:650, E:7541)
Move all kinds of units over the terrain in the Turtle hovercraft transport. The Turtle is
unarmed and can carry 8 units.
Construction Seaplane (M:125, E:5824)
A construction aircraft that can build Tech Level 2 units and then land under the water
when it's not working.
Typhoon (M:545, E:9785)
The Typhoon's torpedo rockets are especially useful against invading sea units.
Voodoo (M:182, E:6524)
This seaplane fighter, rigged with air to air missiles, is a worthy unit in combat.
Advanced Torpedo Launcher
The advanced version of the torpedo launcher increases both your range of vision and
damage.
Buzzsaw
Its long range and rapid fire capabilities make this unit a devastating spectacle to your
opponent. But as the Buzzsaw's destructive abilities are expensive; it's a good idea to
have a team of fusion plants providing this plasma cannon with power.
Floating Dragon's Teeth
A perimeter defense for the high seas.
Viper
The Viper has all the power of the Core's laser technology in addition to heavy armor when
retracted below the ground.
Hovercraft Platform
Land-based construction units can build this hovercraft factory.
Krogoth Gantry
The Gantry is a specialized factory designed by the Core to build only one unit, Krogoth.
The Advanced Construction Kbot can construct the Gantry.
Seaplane Platform
The water-based Seaplane Platform can only be built by the Advanced Construction Sub. This
factory will manufacture both aircraft and seaplane units. The Seaplane Platform, when not
constructing a new unit, resides underwater, protected from most air and ship attacks
(minus the torpedo launchers and the depth charges). With it you can create some old
planes (like the standard torpedo bomber and level 1 fighter) and some brand new ones.
Advanced Sonar Station
A Tech Level 3 version of the Sonar Station that increases your coverage
considerably. It is built by the Advanced Construction Sub.
Cloakable Fusion Plant
Providing it has enough stored energy, this Tech Level 3 energy source can cloak and hide
from your enemy.
Moho Metal Maker
An advanced metal production facility that works best in conjunction with a
fusion plant.
Targeting Facility
Activating this unit will upgrade the targeting abilities of all of your weaponry. Units
will use available radar coverage to automatically seek out and fire upon enemy units.
Underwater Energy Storage
A means to increase your energy capacity and store it below the water's surface.
Underwater Fusion Plant
This sub-marine advanced energy producer can only be built by the Advanced Construction
Sub.
Underwater Metal Extractor
The only way to mine the underwater metal deposits is with this marine extractor.
Underwater Metal Storage
The Underwater Metal Storage is the best way to expand your metal capacity when land is at
a minimum.