Chargin' Chuck (Thanks to Alex Jaffe) |
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GAMES: Super Mario World |
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TYPE: Turtle. | |
TURF: Islands, Caves, Forests, Grasslands, Mountains. | |
AFFILIATIONS: Koopa Troop. | |
CLOSE RELATIVES:
Hammer Bros. | |
HP: 9 | |
FP: 0 | |
OFFENSE: 1 | |
DEFENSE: 1 | |
SPEED: Fast! | |
INTELLIGENCE: High. | |
SPECIAL/MAGIC ATTACKS: Uses various sports equipment as weapons. | |
STRENGTHS: Strong against fireballs. | |
WEAKNESSES: Weak against cape attacks. | |
ITEMS: 3 coins if you kill them with fireballs. | |
STAR POINTS: 1 | |
POINTS:
Jump- 2000 Fireballs- 4000 Cape- 100 | |
BACKGROUND: These guys lived a peaceful life with the exeption that to them, sports was practically religion, until Bowser rained in on their parade. The evil koopa we love to hate used their athleticism as elite soldiers. After Mario freed them, they went back to sports. | |
QUOTES: n/a. | |
BATTLE PLAN: Attack Pattern: These guys do everything! Charging, splitting into multiple versions of themselves, throwing baseballs, punting footballs, and shoveling giant boulders at you! (Whew!) Basic Strategies: Any attack will work, but you have to do a lot of them! Advanced Strategies: Use a spinning cape attack to take Chucks out with one hit. | |
MEDIA: | |
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