WHEEL POPPAS - 4 Teef
Some Spannerz have come up with a novel way to get rid of enemy vehicles that are chasing them. They drop small spikes behind their vehicles. These spikes then get caught in the wheels of the persuing vehicles and cause them to go out of control. Only vehicles capable of carrying Boyz are allowed to have Wheels Poppas, so bikes may not take them.
You may choose to drop your load of Wheel Poppas at any time during your turn, but there must be at least one model within 1" of the end of the vehicle. The model throwing the Poppas may not do anything else that turn, except move. When you choose to do so place a 2" diameter template directly behind your vehicle. This template remains in play until the game ends or until all of the Poppas have been used.
Should a vehicle drive over the template it automatically suffers a point of damage to the Wheel/Track location and goes out of control (see the rules on thrusting) for one turn
Once the vehicle has completed its random movement, roll a D6 and add the number of times the template has been driven over. If the result is 7 or more the template is removed as all the spikes have been used up.
If the Wheel Poppa gubbinz is hit before the Poppas have been dropped then they are dropped automatically. Wheel Poppas are automatically stocked up between battles for no extra cost.
Squigs have many uses. They taste good (if you don't mind your meal trying to take a bite out of you at the same time), dead ones can be used as armour by Grots, and one variety, the Oil Squig, can be used to make sure the Boyz vehicles run smoothly. They can also be used to make areas of ground slick and dangerous to move over.
Oil Squigs can be fitted to the rear of any vehicle. Bikes may only carry one each while other vehicles may carry up to three. Oil Squigs are treated as one entry on the gubbinz list.
You may choose to use your Oil Squigs at any time during the movement phase. The driver pushes a button and the container the squigs are in compacts forcing the squigs to release their oil. Place a template 1" in diameter for every squig used (1 squig will produce a 1" template, 2 squigs will produce a 2" template, and so on). As it takes some time for the squig's bellies to fill up with oil you have to wait a turn before you can use them again (like a plasma weapon).
If a vehicle moves over the slick it instantly moves out of control. Roll the scatter, turn the vehicle to face the direction shown on the scatter dice and move it forward D6". If any model on foot moves on to the slick roll a D6. On a roll of 1-3 the model falls over and spends the next turn moving to the outside edge of the template and standing up. On a roll of 4-6 the model moves as normal and also slides another inch.
At the end of each turn following the turn the slick was placed roll a D6. On a roll of 1 the slick seeps into the ground so remove the template. On a roll of 2-6 the slick remains in play.
Oil squigs are fairly weak so they are liable to be squashed if the driver gets a bit over vigourous while pushing the button. Each time you use the squigs roll a D6 for each of them. On a roll of one a squig has been squashed. Remove the squig from your gubbinz list. The squig releases it's oil as normal but the template is 0.5" larger. (So if all three squigs are squashed then the template is a huge 4.5"!)
If the Oil Squig gubbinz is hit roll a D6. On a roll of 1 the container is broken open, all the squigs escape and you lose the gubbinz. On a roll of 2-4 all of the squigs are killed and you lose the gubbinz. On a roll of 5-6 the squigs manage to avoid the shot but may not be used for the rest of the battle.