|
LEVEL |
|
|
(S/M/L) |
VALUE |
|
|
Spear | 5 | +4/18 | 1 | 3-5/25/40 | 7 | Melee or Missile | |
Baseball Bat/Club | 6 | +3/18 | N/A | N/A | 7 | Melee Weapons | |
Sling | 7 | +4/19 | 1 | 3-10/40/100 | 8 | Missile Weapons | |
Dagger | 7 | +3/18 | N/A | N/A | 9 | Melee Weapons | |
Palanic Staff | 7 | +3/18 | N/A | N/A | 17 | Melee Weapons | |
Throwing Dagger | 7 | +3/18 | 1 | 3-5/10/15 | 10 | Missile Weapons | |
Staff | 7 | +2/17 | N/A | N/A | 7 | Melee Weapons | |
Solium Sling | 8 | +7/22 | 1 | 3-10/40/100 | 14 | Missile Weapons | Magic Axiom 18 |
Bone Twirler | 8 | +5/22 | 1 | 3-5/10/15 | 9 | Melee or Missile | No range brackets, price listed |
Aqueate Spear | 8 | +5/20 | 1 | 3-5/25/40 | 12 | Melee or Missile | Magic Axiom 18 |
Battle Axe | 8 | +5/20 | N/A | N/A | 10 | Melee Weapons | |
Short Bow | 8 | +5/20 | 1 | 3-10/40/100 | 10 | Missile Weapons | |
War Hammer | 8 | +5/20 | N/A | N/A | 11 | Melee Weapons | |
Manriki-Gusari | 8 | +5/19 | N/A | N/A | 11 | Melee Weapons | |
Giant War Club | 8 | +4/28 | N/A | N/A | 8 | Melee Weapons | Requires STR 14 |
Celosia Sling | 8 | +4/19 | 1 | 3-10/40/100 | 13 | Missile Weapons | Magic Axiom 18 |
Dwarf Spike | 8 | +4/19 | N/A | N/A | 13 | Melee Weapons | |
Mace | 8 | +4/19 | N/A | N/A | 10 | Melee Weapons | |
Pole-Arms | 8 | +4/19 | N/A | N/A | 9 | Melee Weapons | |
Short Sword | 8 | +4/19 | N/A | N/A | 11 | Melee Weapons | |
Stone Sword | 8 | +3/19 | N/A | N/A | 10 | Melee Weapons | No price listed |
Billy Club | 8 | +2/20 | N/A | N/A | 9 | Melee Weapons | |
Katana | 9 | +7/21 | N/A | N/A | 12 | Melee Weapons | |
Broadsword | 9 | +6/21 | N/A | N/A | 13 | Melee Weapons | |
Nunchaka | 9 | +5/19 | N/A | N/A | 12 | Melee Weapons | Two attacks at same damage/round |
Hand Blades | 9 | +4/23 | N/A | N/A | 10 | Melee Weapons | No price listed |
Metal Sword | 9 | +4/20 | N/A | N/A | 13 | Melee Weapons | No price listed |
Iron Claws | 9 | +3/22 | N/A | N/A | 12 | Melee or Unarmed | No price listed |
Brass Knuckles | 9 | +3/17 | N/A | N/A | 10 | Unarmed Combat | |
Throwing Claws | 9 | +2/20 | 1/4 | 3-5/10/15 | 11 | Missile Weapons | No range brackets, price listed |
Bullwhip | 9 | +2/18 | N/A | N/A | 9 | Melee Weapons | Damage or entagle (STR 12), disarm -- need Good success |
Light Crossbow | 10 | 21 | 1 | 3-10/100/200 | 11 | Missile Weapons | |
Brownie Bow | 10 | +8/23 | 1 | 3-10/40/100 | 18 | Missile Weapons | Magic Axiom 18 |
Cinlum Bow | 10 | +8/23 | 1 | 3-10/40/100 | 16 | Missile Weapons | Magic Axiom 18, crossbow, bolts have Floater spell |
Cyprium Bow | 10 | +8/23 | 1 | 3-10/40/100 | 15 | Missile Weapons | Magic Axiom 18, will take electric charge |
Infernas Bow | 10 | +8/23 | 1 | 3-10/40/100 | 15 | Missile Weapons | Magic Axiom 18, fires burning shafts |
Two-Handed Sword | 10 | +7/22 | N/A | N/A | 15 | Melee Weapons | |
Ball and Chain | 10 | +6/30 | N/A | N/A | 13 | Melee Weapons | |
Aqueate Sword | 10 | +6/21 | N/A | N/A | 19 | Melee Weapons | Magic Axiom 18, Fog spell |
Brownie Sword | 10 | +6/21 | N/A | N/A | 20 | Melee Weapons | Magic Axiom 18 |
Cinlum Sword | 10 | +6/21 | N/A | N/A | 19 | Melee Weapons | Magic Axiom 18, Weather Control spell |
Cyprium Sword | 10 | +6/21 | N/A | N/A | 18 | Melee Weapons | Magic Axiom 18, Lightning spell |
Infernas Sword | 10 | +6/21 | N/A | N/A | 18 | Melee Weapons | Magic Axiom 18, flaming weapon, Conjured Fireball spell |
Solium Sword | 10 | +6/21 | N/A | N/A | 18 | Melee Weapons | Magic Axiom 18, Tracker spell |
Wing Shredder | 10 | +5/23 | 1 | 3-5/10/15 | 10 | Missile Weapons | No range brackets, price listed |
Charging Spear | 10 | +5/19 | N/A | N/A | 11 | Melee Weapons | |
Throwing Blades | 10 | +3/22 | 1 | 3-5/10/15 | 11 | Missile Weapons | No range brackets, price listed |
Ballista | 11 | 23 | 1 | 3-150/250/375 | 22 | Heavy Weapons | -4 to armor adds of target (living), damage listed at 18 |
Heavy Crossbow | 11 | 22 | 1 | 3-10/100/300 | 12 | Missile Weapons | |
Elf Longsword | 11 | +8/23 | N/A | N/A | 17 | Melee Weapons | Magic Axiom 18 |
Morning Star | 11 | +6/21 | N/A | N/A | 12 | Melee Weapons | |
Morrigan Steam Cannon | 12 | 24 | 1 | 3-200/600/1.5k | 27 | Heavy Weapons | Sealed Unit, Magic Axiom 18 |
Long Bow | 12 | +6/21 | 1 | 3-10/100/250 | 13 | Missile Weapons | |
Composite Bow | 13 | +7/22 | 1 | 3-10/60/250 | 13 | Missile Weapons | |
Dwarven Bomb | 14 | 19 | 1 | 0-3/8/15 (burst) | 10 | Missile Weapons | |
Sword-breaker | 14 | +6/21 | N/A | N/A | 15 | Melee Weapons | |
Wheellock Musket | 15 | 15 | 1 | 3-10/25/60 | 16 | Fire Combat | 1 shot/min. & F. C. 7 to load. Smoke Partial Concealment |
Matchlock Musket | 15 | 14 | 1 | 3-10/20/40 | 16 | Fire Combat | 1 shot/min. & F. C. 7 to load. Smoke Partial Concealment |
Wheellock Pistol | 15 | 13 | 1 | 3-5/10/25 | 16 | Fire Combat | 1 shot/40 sec & F. C. 5. to load. Smoke Partial Concealment |
Rapier | 15 | +5/20 | N/A | N/A | 13 | Melee Weapons | |
Shimsi Sword | 15 | +5/19 | N/A | N/A | 14 | Melee Weapons | |
Stiletto | 15 | +3/17 | N/A | N/A | 10 | Melee Weapons | |
Throwing Stars | 15 | +3/17 | 1 | 3-5/10/15 | 12 | Missile Weapons | |
Pocketknife | 15 | +2/16 | N/A | N/A | 8 | Melee Weapons | |
24-Pounder Howitzer | 17 | 25 | 1 | 50-150/500/1k | 18 | Heavy Weapons | 50m myopic zone |
12-Pounder Napoleon Field Gun | 17 | 24 | 1 | 3-150/600/1.5k | 18 | Heavy Weapons | Damage assumes roundshot |
Kentucky Rifle | 17 | 16 | 1 | 3-40/100/250 | 16 | Fire Combat | 1 shot/min. & F. C. 5. to load. Smoke Partial Concealment |
Flintlock Musket | 17 | 14 | 1 | 3-25/40/100 | 16 | Fire Combat | 1 shot/40 sec & F. C. 5. to load. Smoke Partial Concealment |
Flintlock Pistol | 17 | 14 | 2 | 3-5/15/25 | 16 | Fire Combat | 1 shot/40 sec & F. C. 5. to load. Smoke Partial Concealment |
Pocket Pistol | 17 | 14 | 1 | 3-5/10/18 | 16 | Fire Combat | 40 sec/barrel reload time & F. C. 5. |
Sword Pistol | 17 | 13 & +3/17 | 1 | 3-5/10/20 | 16 | Fire or Melee | 1 shot/50 sec & F.C. 7 to reload |
Lee-Hollings Light Revolver | 18 | 15 | 6 | 3-5/10/25 | 11 | Fire Combat | |
Rutherford Single Barrel | 18 | 14 | 1 | 3-5/15/25 | 10 | Fire Combat | |
Tawning .38 | 18 | 13 | 6 | 3-5/15/25 | 10 | Fire Combat | |
Hunting Knife | 18 | +3/19 | N/A | N/A | 11 | Melee Weapons | |
12-Pounder Armstrong Gun | 19 | 25 | 1 | 3-300/1.2k/3k | 20 | Heavy Weapons | +1 to Heavy Weapons |
Lee-Hollings 15-Pounder | 19 | 25 | 1 | 3-250/1k/6k | 16 | Heavy Weapons | |
Standard Cross Gatling 1" | 19 | 25 | 50 | 3-90/500/1k | 17 | Heavy Weapons | Autofire capable |
Maxim Heavy Machine Gun | 19 | 23 | 25 | 3-50/500/1k | 17 | Heavy Weapons | Autofire capable |
Standard Cross Gatling .50 | 19 | 23 | 25 | 3-50/500/1k | 17 | Heavy Weapons | Autofire capable |
Chassepot Rifle | 19 | 18 | 1 | 3-40/200/400 | 15 | Fire Combat | |
Winchester Model 1873 | 19 | 18 | 8 | 3-40/250/600 | 15 | Fire Combat | |
.455 Webley Revolver | 19 | 17 | 6 | 3-10/15/40 | 11 | Fire Combat | |
Blunderbuss | 19 | 17 | 1 | 3-12/20/50 | 16 | Fire Combat | Can strike secondary target @ -2 dam (med) -3 dam (long) |
Weston Bolt-Action Carbin | 19 | 17 | 8 | 3-50/90/200 | 14 | Fire Combat | |
Weston Bolt-Action Rifle | 19 | 17 | 8 | 3-60/120/250 | 14 | Fire Combat | |
Colt .45 Long Revolver | 19 | 16 | 6 | 3-10/40/60 | 11 | Fire Combat | |
Standard Cross Heavy Revolver | 19 | 16 | 6 | 3-5/15/25 | 11 | Fire Combat | |
Colt "Peacemaker" | 19 | 15 | 6 | 3-5/15/40 | 14 | Fire Combat | 2 shots/round @ +3 difficulty |
Percussion Revolver | 19 | 15 | 5 | 3-5/15/40 | 14 | Fire Combat | F. C. 3 to reload in 1 round |
Colt 1862 Police Revolver | 19 | 14 | 5 | 3-5/15/40 | 13 | Fire Combat | 2 shots/round @ +3 difficulty |
Muff Pistol | 19 | 13 | 1 | 1-8/12/15 | 14 | Fire Combat | |
Lemon Squeezer | 19 | 11 | 7 | 1-5/8/12 | 14 | Fire Combat | Concealable in palm of hand |
Apache Pistol | 19 | 12 & +3/17 | 6 | 1-5/8/12 | 14 | Fire or Melee | Pistol/brass knuckles/knife |
M1886 Bayonet | 19 | +3/17 | N/A | N/A | 10 | Melee or Fire | Trained troopers get bayonet @ F. C. value |
Spandau Machine Gun | 20 | 24 | 15 | 3-100/500/1k | 18 | Heavy Weapons | Autofire capable |
Elephant Gun | 20 | 21 | 2 | 3-60/600/1.5k | 17 | Fire Combat | Listed at 14 ammo |
.30-06 Springfield Rifle | 20 | 19 | 13 | 3-40/600/1.5k | 15 | Fire Combat | |
7.92 KAR Rifle | 20 | 19 | 14 | 3-40/400/1k | 15 | Fire Combat | |
Bergmann SMG (Trench Broom) | 20 | 17 | 11 | 3-10/25/80 | 14 | Fire Combat | Autofire capable |
Hammer Shotgun | 20 | 17 | 2 | 3-15/25/40 | 10 | Fire Combat | May strike secondary target @ -2(med), -3(long) dam. |
Thompson .45 SMG | 20 | 17 | 17 | 3-15/25/100 | 15 | Fire Combat | Burst or Auto capable (supercedes rules) |
Colt .45 Auto M1911A1 | 20 | 16 | 7 | 3-10/15/40 | 14 | Fire Combat | |
Luger Parabellum P.08 | 20 | 15 | 8 | 3-10/25/40 | 14 | Fire Combat | |
7.63mm Mauser | 20 | 14 | 8 | 3-10/15/40 | 11 | Fire Combat | |
Colt .38 Police Revolver | 20 | 14 | 6 | 3-10/20/50 | 11 | Fire Combat | |
.22 Revolver | 20 | 12 | 6 | 3-10/15/25 | 11 | Fire Combat | |
10.5cm LEFH18 Field Howizer | 21 | 30 | 1 | 400-1k/4k/12k | 28 | Heavy Weapons | |
105mm Howitzer | 21 | 30 | 1 | 400-1k/4k/15k | 28 | Heavy Weapons | |
155mm M2 Gun (Long Tom) | 21 | 30 | 1 | -/1k-6k/25k | 27 | Heavy Weapons | |
122mm Tank Gun | 21 | 29 | 1 | 100-1k/2.5k/4k | 29 | Heavy Weapons | |
75mm Tank Gun | 21 | 28 | 1 | 100-400/1k/2.5k | 27 | Heavy Weapons | |
70mm Type 92 Infantry Gun | 21 | 27 | 1 | 100-300/500/2.5k | 25 | Heavy Weapons | |
75mm Anti-Tank Gun | 21 | 27 | 1 | 100-600/1k/2.5k | 26 | Heavy Weapons | |
88mm FLAK 36 | 21 | 27 | 1 | 50/600/4k/6k | 25 | Heavy Weapons | Long Range 8k w/ proximity fuses vs. aircraft |
KAA 20mm Automatic Cannon | 21 | 27 | 8 | 3-400/2.5k/4k | 25 | Heavy Weapons | Damage 28 w/ Tech 22 Explosive Rounds (26 if duds) |
.55 Onslaught Machingun | 21 | 26 | 8 | 3-250/1k/2k | 19 | Heavy Weapons | Autofire capable |
.30 Khaifu Machinegun | 21 | 25 | 11 | 3-250/1k/2k | 19 | Heavy Weapons | Autofire capable |
Browning M2 .50 MG | 21 | 25 | 11 | 3-250/1k/2k | 16 | Heavy Weapons | Autofire capable |
L6 WOMBAT Anti-Tank Gun | 21 | 25 | 1 | 3-200/600/1k | 22 | Heavy Weapons | Backblast |
Vickers MK 1 Heavy MG | 21 | 24 | 20 | 3-100/1k/4.5k | 19 | Heavy Weapons | Autofire capable |
Flamethrower | 21 | 23 | 10 | 2-5/7/10 | 15? | Heavy Weapons | No price given |
2.75 Inch Rocket | 21 | 22 | 19 | 100-400/1k/2.5k | 12 | Heavy Weapons | Damage listed at 29, ammo listed at 1 |
Kocha Machinegun | 21 | 22 | 5 | 3-100/600/1k | 18 | Heavy Weapons | Autofire capable |
AK47 Assault Rifle | 21 | 21 | 10 | 3-40/150/400 | 16 | Fire Combat | Damage 20 vs. unarmored targets, autofire capable |
M1 Garand | 21 | 20 | 8 | 3-40/400/600 | 12 | Fire Combat | Listed at Tech 22 |
.30 M1 Carbine | 21 | 19 | 8 | 3-45/400/600 | 12 | Fire Combat | Listed at Tech 22 |
KK81 Rifle | 21 | 19 | 24 | 3-40/400/1k | 15 | Fire Combat | Standard shocktrooper weapon |
No. 36M Fragmentation Grenade | 21 | 19 | 1 | 1-6/15/40 (burst) | 5 | Missile Weapons | +2 damage in less than 10x10x10 enclosed volume |
81mm Mortar | 21 | 18 | 1 | 100-400/750/1k | 20 | Heavy Weapons | Indirect Fire, 100m myopic zone |
Schmeisser MP40 Machinepistol | 21 | 17 | 11 | 3-15/40/100 | 13 | Fire Combat | Autofire capable |
9mm Browning | 21 | 15 | 13 | 3-10/25/60 | 12 | Fire Combat | |
9mm P.38 | 21 | 15 | 8 | 3-10/25/60 | 12 | Fire Combat | |
K08 Pistol | 21 | 15 | 8 | 3-10/25/60 | 12 | Fire Combat | Standard shocktrooper sidearm |
150mm M109A1 SP Howitzer | 22 | 33 | 1 | 400-1k/8k/18k | 29 | Heavy Weapons | Can put two rounds on target simultaneously 8k-16k |
Aden 30mm Cannon | 22 | 30 | 10 | 3-400/2.5k/4k | 25 | Heavy Weapons | |
125mm Tank Gun | 22 | 29 | 1 | 100-1k/3k/5k | 29 | Heavy Weapons | |
Hellfire ATGW | 22 | 29 | 1 | 50-2k/5k/- | 25 | Heavy Weapons | Precision Bonus +8 |
M61 A1 20mm Cannon (Vulcan) | 22 | 29 | 6 | 3-400/2k/3k | 25 | Heavy Weapons | |
TOW Anti-Tank Missile System | 22 | 28 | 1 | 100-400/1k/4k | 23 | Heavy Weapons | Precision Bonus +7, missiles Value 20 |
7.62 Minigun | 22 | 27 | 10 | 3-400/2.5k/4k | 25 | Heavy Weapons | Autofire only |
LAW Missile | 22 | 27 | 1 | 10-100/250/400 | 13 | Heavy Weapons | |
M249 Squad Automatic Weapon | 22 | 23 | 24 | 3-150/550/1.3k | 16 | Fire Combat | Autofire capable |
MAC 10 SMG | 22 | 18 | 10 | 3-15/25/50 | 12 | Fire Combat | Autofire capable |
Savage 77E Shotgun | 22 | 18 | 5 | 3-15/40/60 | 12 | Fire Combat | May strike secondary target @ -2(med), -3(long) dam. |
.44 S&W Magnum | 22 | 17 | 6 | 3/10/15/40 | 13 | Fire Combat | |
H&K MP5 SMG | 22 | 17 | 10 | 3-15/40/100 | 13 | Fire Combat | Autofire Capable |
Uzi SMG | 22 | 17 | 11 | 3-15/40/100 | 13 | Fire Combat | Autofire capable |
.357 Desert Eagle | 22 | 16 | 6 | 3-10/15/40 | 13 | Fire Combat | |
Glock 17 | 22 | 15 | 17 | 3-10/25/40 | 14 | Fire Combat | Non-metallic |
Walther P.88 | 22 | 15 | 15 | 3-10/25/40 | 15 | Fire Combat | Frequent jams with low-quality ammunition |
Pardini Fiocchi Free Pistol | 22 | 13 | 1 | 10-40/50/65 | 15 | Fire Combat | |
JB-1 Gun Pen | 22 | 12 | 1 | 1-2/5/8 | 12 | Fire Combat | Fountain pen tends to leak |
KG-5 Dart Gun Umbrella | 22 | N/A | 4 | 0-1/-/- | 13 | Fire or Melee | Damage as per dart, CO2 driven |
Claymore Mine | 22 | 22/14 | 1 | 10/20/50 or 1/3/5 | 12 | Heavy Weapons | Larger dam. & blast for front 60 deg. arc, other spherical |
M-16 Assault Rifle | 22 | 20/21 | 10 | 3-40/250/400 | 13 | Fire Combat | Damage 21 vs. unarmored targets, Autofire capable |
H&K 4 | 22 | 14/15 | 10/8 | 3-10/25/40 | 15 | Fire Combat | Barrels for .22 & .25 (14/10) 7.65mm & 9mm (15/8) |
Modern Compound Bow | 22 | +7/25 | 1 | 3-10/100/250 | 11 | Missile Weapons | |
Stinger SAM | 23 | 27 | 1 | 100-1k/2.5k/4k | 24 | Heavy Weapons | Guidance 10 |
Maremont M60 Machinegun | 23 | 23 | 15 | 3-100/600/1.5k | 18 | Heavy Weapons | Autofire capable |
H&K G11 Assault Rifle | 23 | 21 | 16 | 5-50/300/500 | 15 | Fire Combat | |
Kanawa KM11 | 23 | 18 | 12 | 3-10/25/40 | 12 | Fire Combat | |
Sansu 11mm SMG | 23 | 17 | 10 | 3-15/35/100 | 14 | Fire Combat | Autofire capable |
C5 Plastique | 23 | 16 | 1 | 0-3/6/10 (burst) | 7 | Heavy Weapons | Damage, blast radius assumes 30 gm charge |
Chiang 67 | 23 | 16 | 8 | 3-10/25/50 | 12 | Fire Combat | Silencer |
TEC-9 Scorpion Machine Pistol | 23 | 16 | 12 | 3-15/20/50 | 13 | Fire Combat | No autofire capability -- burst or single shot |
ZIIP77z | 23 | 16 | 12 | 3-10/25/40 | 15 | Fire Combat | Plastic |
LOV 9mm | 23 | 15 | 12 | 3-20/30/50 | 14 | Fire Combat | +3 to F. C. for Vital Blows (optics) |
GS-7 Stun Grenade | 23 | 27s | 1 | 0-3/8/15 (burst) | 40 | Missile Weapons | +1 damage in less than 10x10x10 enclosed volume |
Spring-Loaded Stiletto | 23 | +6/20 | N/A | N/A | 16 | Melee Weapons | |
Sarinan "Bakemono" Multi-Laser | 24 | 30 | 1 | 50-500/1k/2k | 32 | Heavy Weapons | Can accept second power pack |
Kanawa Sprite Missile | 24 | 29 | 1 | 10-100/250/400 | 26 | Heavy Weapons | |
Komatsu "Warhammer" AT Laser | 24 | 28 | 4 | 500-1k/2k/3k | 30 | Heavy Weapons | Can accept 2nd power pack |
Toronaga "Archer" SAM | 24 | 28 | 1 | 300-1.5k/2k/5k | 25 | Heavy Weapons | Guidance 13, Man-pack |
Mounted Chain Gun | 24 | 27 | 115 | 3-60/250/550 | 22 | Heavy Weapons | Autofire only (+3 dam. figured in) |
Komatsu Requiter Sniper Rifle | 24 | 25 | 25 | 3-40/750/2k | 17 | Fire Combat | Flash supressor, silencer, no autofire |
Impala Chain Gun | 24 | 23 | 100 | 3-40/150/400 | 20 | Fire Combat | Autofire only (+3 dam. figured in) |
Atcheson Assault 12 Shotgun | 24 | 22 | 10 | 10-15/20/25 | 15 | Fire Combat | Two round burst, autofire, secondary target -2/-3 dam. |
GF-9 Improved Frag. Grenade | 24 | 22 | 1 | 1-2/5/10 (burst) | 6 | Missile Weapons | +2 damage in less than 10x10x10 enclosed volume |
GWI Hellfire (Assault Rifle) | 24 | 22 | 25 | 3-50/150/400 | 16 | Fire Combat | HE rounds |
Hachiman Ultra 2000 | 24 | 22 | 20 | 3-1000/500/1k | 29 | Heavy Weapons | Gauss weapon, autofire capable, no single shots |
Militech A-35 Assault Rifle | 24 | 22 | 25 | 3-50/250/500 | 15 | Fire Combat | Laser sight, 4 round burst, autofire, maybe flechettes |
CP Fragmentation Grenade | 24 | 21 | 1 | 1-6/15/40 (burst) | 5 | Missile Weapons | +2 damage in less than 10x10x10 enclosed volume |
MAS Fury (Assault Rifle) | 24 | 21 | 20 | 3-20/150/300 | 16 | Fire Combat | Hollow points, HE rounds, autofire capable |
SC Kyogo T11 (Assault Rifle) | 24 | 21 | 40 | 3-40/150/400 | 17 | Fire Combat | Autofire capable |
Toler Heavy Assault Rifle | 24 | 21 | 12 | 3-40/200/400 | 17 | Fire Combat | Flechette capable, flash supressor, autofire capable |
Brandeis 7mm | 24 | 20 | 18 | 3-75/220/550 | 16 | Fire Combat | Laser optics |
CP Flash Grenades | 24 | 20 | 1 | 0-3/8/15 (burst) | 5 | Missile Weapons | Attack vs. PER, 6 round effect, listed burst as per Frags. |
GWI God Meeter | 24 | 20 | 30 | 3-12/30/50 | 15 | Fire Combat | Hollow points, HE rounds |
Hachiman "Big Thunder" Pistol | 24 | 19 | 6 | 3-10/30/50 | 15 | Fire Combat | Laser sight, two rounds/pull |
Okawa Daishyu | 24 | 19 | 100 | 3-25/40/100 | 16 | Fire Combat | Laser sight |
13mm Chunyokai | 24 | 18 | 9 | 3-10/40/50 | 15 | Fire Combat | |
C6 Plastique | 24 | 18 | 1 | 0-5/10/15 (burst) | 8 | Heavy Weapons | Damage, blast radius assumes 30 gm charge |
Militech Hornet SMG | 24 | 18 | 10 | 3-15/40/80 | 13 | Fire Combat | Flechette, autofire capable |
Miniature Flamethrower | 24 | 18 | 10 | 3-10/40/100 | 15 | Heavy Weapons | |
SC Kyogo 144 SMG | 24 | 18 | 15 | 3-15/40/150 | 14 | Fire Combat | Autofire capable |
Tiger Arms Defender | 24 | 18 | 18 | 3-14/40/50 | 15 | Fire Combat | Can take SmartGun interface, laser sight |
Hand Laser | 24 | 17 | 20 | 3-30/100/200 | 27 | Energy Weapons | |
Militech MP-11 Nailgun | 24 | 17 | 9 | 3-10/30/45 | 15 | Fire Combat | Flechette only, laser sight |
Yamaguchi Killer Shades | 24 | 16 | 1 | 1-2/5/8 | 15 | Fire Combat | Sunglasses fire poisoned darts |
Komatsu Viper | 24 | 15 | 14 | 3-10/30/40 | 13 | Fire Combat | Flechette only, laser sight, small, plastic |
Militech Ronin Pistol | 24 | 15 | 7 | 3-10/40/50 | 15 | Fire Combat | Holdout pistol, plastic, laser sight, flechette ok |
Komatsu Wakizashi | 24 | 14 | 6 | 3-5/15/25 | 13 | Fire Combat | Holdout weapon, will accept flechettes |
Electroshock Grip | 24 | 9 | 10 | N/A | 16 | Unarmed Combat | |
MAS Grenade Launcher | 24 | N/A | 6 | 3-25/150/600 | 16 | Fire Combat | |
Yamaguchi "007" Paintball Gun | 24 | N/A | 10 | 3-8/15/35 | 13 | Fire Combat | CO2 pellet gun, damage per pellet type |
Yamaguchi Starburst | 24 | N/A | 4 | N/A | 13 | N/A | Strobe: -4 to sight based actions, recover +1/round |
Kanawa Rail Gun II | 24 | 32/29/30 | 100 | 100-1.5k/3k/6k | 30 | Heavy Weapons | Gauss weapon, burst & autofire @ short, medium range |
Yamaguchi Improved Taser | 24 | 27s | 5 | 2-5/8/16 | 15 | Fire Combat | |
GG-3 Gas Grenade | 24 | 27/30s | 1 | 1-8/15/40 | 25 | Missile Weapons | |
MM2 Taser | 24 | 10/20s | 1/20 | 3-10/20/- | 17 | Fire Combat | |
Electro-Sword | 24 | +8/22 | N/A | N/A | 18 | Melee Weapons | K, double shock, extra wound (if wnd. inflicted) once/chip |
Power Broadsword | 24 | +8/22 | N/A | N/A | 15 | Melee Weapons | |
Power Short Sword | 24 | +6/20 | N/A | N/A | 13 | Melee Weapons | |
EMP Sai | 24 | +5/19 | N/A | N/A | 17 | Melee Weapons | Disrupts electronics 10m radius for 2 minutes |
Power Dagger | 24 | +5/19 | N/A | N/A | 11 | Melee Weapons | |
Electro-Stars | 24 | +5/18 | 1 | 3-5/10/15 | 14 | Missile Weapons | K, double shock, extra wound (if wnd. inflicted) once/chip |
Heat-Seeking Stars | 24 | +3/17 | 1 | 3-10/15/20 | 14 | Missile Weapons | As Electro-Stars, +2 M. W. for Vitals Blow |
Helllfire Touche | 25 | 25 | 10 | 20-500/2.5k/5k | 20 | Heavy Weapons | Gauss weapon, single shot only |
Komatsu Highbeam | 25 | 23 | 4 | 3-40/150/300 | 28 | Energy Weapons | Will take second battery |
Militech Laser Rifle | 25 | 23 | 10 | 10-40/80/150 | 27 | Energy Weapons | Laser sight, 1 round to reload batteries |
MAS StormGun | 25 | 22 | 12 | 3-16/50/70 | 15 | Fire Combat | Autofire only shotgun (+3 dam. figured in) |
C9 Plastique | 25 | 21 | 1 | 0-8/12/18 (burst) | 10 | Heavy Weapons | Damage, blast radius assumes 30 gm charge |
Ichiwa Disrupter | 25 | 20 | 13 | 3-15/40/50 | 16 | Fire Combat | Laser sight, silencer |
Herod IV | 25 | 19 | 50 | 3-25/100/150 | 15 | Fire Combat | -2 to F. C. w/o SmartGun |
Yamaguchi MK.3 Microwaver | 25 | 19 | 8 | 3-5/15/40 | 20 | Energy Weapons | Also surpresses electronics, 1 shot/20 seconds |
13/Zan Magnum | 25 | 18 | 21 | 3-10/40/60 | 14 | Fire Combat | |
FN-GAR | 25 | 18 | 50 | 5-20/50/200 | 19 | Fire Combat | Gauss weapon, no single shot, autofire @ +5/+5, 10 bursts |
11/Alph Automatic | 25 | 16 | 21 | 3-10/30/50 | 14 | Fire Combat | |
ElectroProd | 25 | 16 | N/A | N/A | 15 | Melee Weapons | Stun damage if target has no cyberware, else normal |
9/Gam Snub Pistol | 25 | 15 | 9 | 3-10/20/30 | 14 | Fire Combat | |
Yamaguchi Stunbolt | 25 | 28s | 8 | 3-10/25/50 | 27 | Energy Weapons | Invisible beam (mircrowave), will take second battery |
MM4 Stun Gun | 25 | 24s | 25 | 3-10/25/- | 16 | Energy Weapons | |
Hachiman Stun Bolo | 25 | 20s | 1/01 | 2/(STR/2)/(STR-1) | 20 | Thrown Weapons | 2 Meter myopic zone |
Komatsu Radiant | 25 | 20/26s | 7 | 5-10/35/60 | 28 | Energy Weapons | Can accept two extra batteries in same mode |
Hachiman Stun Glove | 25 | 18s | 8 | N/A | 15 | Unarmed Combat | |
Power Two-Handed Sword | 25 | +9/23 | N/A | N/A | 17 | Melee Weapons | |
Power Flail | 25 | +8/23 | N/A | N/A | 15 | Melee Weapons | |
Power Mace | 25 | +6/21 | N/A | N/A | 12 | Melee Weapons | |
Mass Impact Staff | 25 | +5/20 | N/A | N/A | 13 | Melee Weapons | |
Mass Impact Club | 25 | +4/19 | N/A | N/A | 12 | Melee Weapons | |
Thav-8 Plasma Field Blaster | 26 | 38 | 5 | 20-300/500/1.5k | N/A | Heavy Weapons | |
GWI Devastator | 26 | 35 | 25 | 3-200/500/1k | 20 | Heavy Weapons | 4m burst radius |
Thav-7/Nu Plasma Gun | 26 | 35 | 10 | 10-200/500/1.5k | 25 | Energy Weapons | 65 kg, bipod mounted weapon |
Shin-15 | 26 | 34 | 1 | 10-100/1k/2k | 18 | Fire Combat | Gauss weapon, suicide sniper weapon |
Bith/42 Neural Distorter | 26 | 30 | 50 | 5-15/30/- | 17 | Energy Weapons | Negates armor, K treated as KO |
GWI GodsFire | 26 | 30 | 25 | 3-100/300/500 | 19 | Energy Weapons | 4m burst radius |
Thav-6/Nu Plasma Gun | 26 | 30 | 20 | 5-50/300/500 | 20 | Energy Weapons | |
Bith/90 Pulse Gun | 26 | 28 | 50 | 5-10/30/60 | 18 | Energy Weapons | Negates armor, K treated as KO, stun dam. vs. no cyberware |
Aerodynamic 50mm Grenades | 26 | 27 | 6 | As per firing weapon | 14 | As per firing weapon | |
GWI GodBeam | 26 | 26 | 50 | 3-50/500/1.5k | 18 | Energy Weapons | |
Res-14/Alph Laser | 26 | 26 | 30 | 3-150/400/2k | 18 | Energy Weapons | |
Res-14 Laser | 26 | 25 | 50 | 3-50/100/200 | 17 | Energy Weapons | |
GWI GodLight | 26 | 24 | 50 | 3-10/25/40 | 17 | Energy Weapons | |
Pe-9 Ion Gun | 26 | 24 | 20 | 3-50/150/300 | 16 | Energy Weapons | Negates metallic armor, useless in rain or water |
Pe-Ain Chaingun | 26 | 24 | 12 | 3-40/200/800 | 16 | Fire Combat | Burst or autofire only |
FN Jammer | 26 | 23 | 7 | 3-10/60/- | 16 | Fire Combat | Cyberware only, autofire only |
Pe-6 Ion Gun | 26 | 23 | 30 | 3-10/50/100 | 15 | Energy Weapons | Negates metallic armor, useless in rain or water |
Aero. 30mm Anti-Armor Grenades | 26 | 22 | 3 or 6 | As per firing weapon | 9 or 10 | As per firing weapon | Damage 18 within 5m |
Aerodynamic 30mm Grenades | 26 | 22 | 3 or 6 | As per firing weapon | 9 or 10 | As per firing weapon | No plasma variant |
Mim-8/Bith Rifle | 26 | 22 | 30 | 3-40/180/600 | 15 | Fire Combat | Autofire capable |
Mim-8/Alph Carbine | 26 | 21 | 30 | 3-20/150/400 | 15 | Fire Combat | Autofire capable |
Nu-15 Close Assault Weapon | 26 | 20 | 12 | 5-10/40/60 | 15 | Fire Combat | Autofire capable shotgun |
Avro PR II.V | 26 | 19 | 20 | 3-40/100/150 | 16 | Fire Combat | Cyberware Only |
Thav-9 SMG | 26 | 19 | 24 | 3-15/40/150 | 15 | Fire Combat | Autofire capable |
Vav-9 Machine Pistol | 26 | 19 | 18 | 3-10/20/60 | 15 | Fire Combat | Autofire capable |
Sparrow Equalizer | 26 | 18 | 6/30 | 3-5/25/60 | 16 | Fire Combat | Cyberware only, autofire capable, larger mag. visible |
Sparrow Fang | 26 | 18 | 1 | 3-8/40/- | 15 | Fire Combat | Cyberware only |
Laser Eye | 26 | 15 | 5? | 5/10/20 | 17 | Energy Weapons | Cyber-eye mounted laser |
Thav-10/Gim Grenade Lncher | 26 | N/A | 10 | 5-25/200/500 | 15 | Heavy Weapons | Uses 50mm grenades |
Thav-5/Mim Minigrenade Lncher. | 26 | N/A | 10 | 5-25/200/500 | 15 | Heavy Weapons | Uses 30mm grenades |
Bith/66 Stunner | 26 | 25s | 50 | 10-15/30/- | 15 | Energy Weapons | Negates armor |
Shin-5 | 26 | 19/21 | 100 | 10-50/600/1.1k | 20 | Fire Combat | Gauss weapon, burst & autofire as FN-GAR (19), or 21 single |
Agonizer | 26 | -1 | N/A | N/A | N/A | Pain Weapons | Spiritual stun damage Pain Weapons vs. P. W. or SPI |
Mono-filament Combat Axe | 26 | +8/31 | N/A | N/A | 15 | Melee Weapons | |
Plasma Broadsword | 26 | +8/22 | N/A | N/A | 14 | Melee Weapons | |
Mono-filament Broadsword | 26 | +7/21 | N/A | N/A | 14 | Melee Weapons | |
Plasma Dagger | 26 | +5/19 | N/A | N/A | 12 | Melee Weapons | |
Pain Staff | 26 | +5 | N/A | N/A | N/A | Pain Weapons | Spiritual stun damage Pain Weapons vs. P. W. or SPI |
Mono-filament Dagger | 26 | +4/18 | N/A | N/A | 12 | Melee Weapons | |
Pain Baton | 26 | +3 | N/A | N/A | N/A | Pain Weapons | Spiritual stun damage Pain Weapons vs. P. W. or SPI |
Pain Whip | 26 | +3 | N/A | N/A | N/A | Pain Weapons | Spiritual stun damage Pain Weapons vs. P. W. or SPI |
Plasma Whip | 26 | +12/27 | N/A | N/A | N/A | Melee Weapons | Special uses as per bullwhip |
Mono-filament Whip | 26 | +10/25 | N/A | N/A | N/A | Melee Weapons | Special uses as per bullwhip |
Pain Wand | 26 | +0 | N/A | N/A | N/A | Pain Weapons | Spiritual stun damage Pain Weapons vs. P. W. or SPI |
Blaster | 27 | 30 | 40 | 3-100/300/500 | 27 | Energy Weapons | |
Smash Gun | 27 | 21 | 30 | 3-20/150/400 | 25 | Fire Combat | Gauss weapon, explosive rounds |
Splinter Gun | 27 | 20 | 40 | 3-50/150/400 | 24 | Fire Combat | Gauss weapon, explosive rounds |
Bolter Rifle | 27 | 30/25 | 50 | 3-150/350/600 | 28 | Energy Weapons | Second damage value is base value for burst |
Pulse Cannon | 27 | 23/25/27 | 1/25 | 3-200/500/1k | 27 | Energy Weapons | Damage goes up with range |
Stun Gun | 27 | 20s | 1/25 | 3-10/25/40 | 21 | Energy Weapons | Stun only |
Shatterer | 30 | 36 | 20 | 3-50/150/250 | 28 | Biotech Weapons | Spirit Axiom 13, user takes power push of damage |
Gravitic Ray | 30 | 30 | Infinite | 3-150/350/500 | 23 | Biotech Weapons | Spirit Axiom 13, unlimited ammo in gravity well, else none |
Elecronus | 30 | 27 | 50 | 3-15/25/40 | 22 | Biotech Weapons | Spirit Axiom 13 |
White Dragon | 30 | 26 | 5 | 3-5/10/15 | 22? | Biotech Weapons | Spirit Axiom 13, wound causes continuing damage (napalm) |
Mindlance | 30 | 20 | N/A | 3-10/25/40 | 22 | Biotech Weapons | Spirit Axiom 13, mental damage |
Rhadan Mark V | 30 | 17 | 25 | 3-40/100/250 | 17 | Biotech Weapons | Spirit Axiom 13, wound entagles at STR 14 |
Baatase Rifle | 30 | 16 | 20 | 3-50/200/400 | 18 | Biotech Weapons | Spirit Axiom 13, entagle STR vs. damage |
Mitoser | 30 | N/A | 10 | 3-40/100/150 | 17 | Biotech Weapons | Spirit Axiom 13, -6 to DEX &STR of target, TOU of 15 |
White Noise | 30 | N/A | 15 | 3-20/150/300 | 17 | Biotech Weapons | Spirit Axiom 13, -5 to MIN & PER of target for 1 round |
Cell Jammer | 30 | 23/28s | 15 | 3-30/100/200 | 23 | Biotech Weapons | Spirit Axiom 13 |
Larendi Bow | 30 | +8/27 | 1 | 3-10/100/250 | 18 | Biotech Weapons | Spirit Axiom 13, "arrows" burrow for dam. 11 until STR 9 |
Calaki | 30 | +8/25 | N/A | N/A | 20 | Biotech Weapons | Spirit Axiom 13, burning damage 18 after hit until STR 8 |
Tentacle Sword | 30 | +6/25 | N/A | N/A | 20 | Biotech Weapons | Spirit Axiom 13, 4 user controlled tentacles |
Whipfang | 30 | +6/24 | N/A | N/A | 18 | Biotech Weapons | Spirit Axiom 13, extends to 2m, can bend around corners |
Coar Spear | 30 | +6/20 | 1 | 10/25/60 | 19 | Biotech Weapons | Spirit Axiom 13, +4 to user Biotech Weapon value |
Volent | 30 | +5/24 | N/A | N/A | 18 | Biotech Weapons | Spirit Axiom 13, shrinks to .25m |
Bhelablade | 30 | +4/23 | N/A | N/A | 19 | Biotech Weapons | Spirt Axiom 13, damage 14 poison after hit until Medicine 10 |
Starshredder | 30 | +4/18 & 23 | 1 | 3-5/10/15 | 19 | Biotech Weapons | Spirit Axiom 13, 1 round after wound dam. 23 unless STR 9 |
Kros-Hek | 30 | +3/16 | N/A | N/A | 20? | Biotech Weapons | Spirit Axiom 13, wound injects zygote which pulls 'Alien' stunt |
Jiros | 30 | +2/20 | 1 | 3-100/500/1k | 17 | Biotech Weapons | Spirit Axiom 13, flying tracker, damages by strangulation |
Salend Sling | 30 | +1/17 & 23 | 1 | 3-5/10/15 | 17 | Biotech Weapons | Spirit Axiom 13, damage 23 acid after impact |
Pelota | 30 | +1/13 & 13 | 1 | 3-5/10/15 | 17? | Biotech Weapons | Spirit Axiom 13, after wound damage 13 until STR 11 |
Ray of Ra Machinegun | 33 | 27 | 30 | 3-250/1k/2.5k | 21 | Heavy Weapons | Weird Science, autofire capable, listed at Tech Axiom 21 |