Below are some screenshots of several areas and/or models that have been created for the module 'The Tyrants Eye: Through the Frozen Forest'. A few of these images show models that may still be in the Alpha stage (notably the SouthGate tileset). Please keep this in mind when viewing the screenshots.

The Spouting Fish: Bar

Above is a screenshot of the bar for the taproom of the Spouting Fish tavern.

South Ward: Southgate

Above is a screenshot of the SouthGate, in the South Ward of Waterdeep.

South Ward: A screenshot of the revealed map

The above image reveals the map of the southwest section of the South Ward.

Spouting Fish Tavern: The taproom fountain

Above is a screenshot of the fountain in the taproom of the Spouting Fish.

South Ward: Southgate wall

Above is a view of the walls extending from the Southgate gatehouse.

Custom Tiles: Grass-to-Cobblestone for TCN01

Above you can see a portion of the tiles that I created to allow me to use large areas of grass in a city setting. The textures are in the Alpha stage, I just needed something close to the finished texture so that I could lay out the areas that I needed the tileset for. I have an overwhelming amount of work to do, so I will come back to finish the textures at a latter date.

Cordok the Black

Above is a render of Cordok the Black as he appeared in life. This is far from finished. It does not have any hair (as you can plainly see), nor does it have any real texturing (this is just a basic Cook-Torrance material shader, with the diffuse color set to the color that you see). The mesh isn't even close to being done yet either (it will have a much higher polygon count when finished)! So don't judge the model by the image above. I included this image to show the amount of detail and quality that I am adding to this module. It will be a first rate adventure...worthy of paying for! But of course, I won't charge anyone for it.

A tower from the Fortress of Despair

Here is a rendering of one of the secondary towers for the Fortress of Despair. Please note that this is only a small tower, and the main tower will be much more imposing and impressive.

I wanted the structure of the fortress to look organic, but still appear artificial (not man made though...most of this was created with magic). I also wanted this structure to look thoroughly evil, to give evidence of the mindset of its creator.

The Ships Prow

This is VERY rough right now. The texture applied to the hull is not the one that will be used in-game, it is only a placeholder for the real thing. I did not texture the lintel over the doorway either...I forgot to before making the preview. Oh well. It does give a decent idea of what it will look like in the game though. I have not spent too much time on this. I have only worked on it a total of about three or four hours, so it will look better.

The Ships Prow

These are the finished tiles, with the door installed and everything is working. I intend to set it up so that you can even sit on the barrel in front of the Inn. I am very happy with the way that this turned out, and I am also very happy that I will be able to include the historic landmark of Waterdeep! :)

The Zundbridge

This is the Zundbridge. As you can see, it is quite large...just the way that it is in the PnP game! If you know anything about the Zundbridge, you will not be disappointed with my rendition of it, I would think (hehe, I know about the golem...and you will have to be aware, too). What you see here is just the bridge tiles themselves, with no view of the guardpost or campgrounds located near by (I have yet to create the Waterdeep guardpost placeable). I am very pleased with the way that this turned out.