USS ARES NCC-63731 |
Pursuant to Starfleet General Policy and Starfleet Medical Emergency Operations, at least 20% of the officers and crew of the Steamrunner class are cross-trained to serve as Emergency Medical Technicians, triage specialists, medics, and other emergency medical functions along with non-medical emergency operations in engineering or tactical departments. This set of policies was established due to the wide variety of emergencies, both medical and otherwise, that a Federation Starship could respond to on any given mission. The ship's lounge on Deck 5 can serve as a treatment ward while the VIP/guest quarters on Deck 3 can serve as emergency intensive care wards, with an estimated online activation time of 30 minutes with maximum engineering support. Further, the Shuttlebay has a mobile hospital that can be deployed either on the flight deck, or transported to the Cargo Bays for emergency overflow triage centers. The Cargo Bays also provides for the emergency atmosphere recalibration to type H,K, or L environments, intended for non-humanoid casualties. All facilities are equipped with full Biohazard suites, to minimize and prevent crew exposure to potentially deadly diseases.
11.1 LIFEBOATS
Ever present is the possibility that a ship will become disabled or otherwise damaged to such extent that it can no longer support life. In such situations the crew has the option of abandoning ship by using the Escape Pod system. Each 8-person pod has life support for 3 months in space, and has a maximum speed of 4,200 m/sec. Subspace radio and beacon are permanently activated once the pod is ejected from the ship, to aid in locating the pod. Escape pods have atmospheric entry and landing capability.
11.2 RESCUE AND EVACUATION OPERATIONS
Rescue and Evacuation Operations for a Steamrunner class starship will fall into one of two categories - abandoning the starship, or rescue and evacuation from a planetary body or another starship. Rescue Scenarios Resources available for rescue and evacuation to a Steamrunner class starship include:The ability to transport 400 persons per hour to the ship via personnel and cargo transporters. The availability of the 4 Type 8 shuttlecraft to be on hot-standby for immediate launch, with all additional shuttlecraft available for launch in an hours notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 200 persons can be offloaded per hour from a standard orbit to an M Class planetary surface. Capacity to support up to 2000 evacuees with conversion of the flight bay and cargo bays to emergency living quarters. Ability to convert Holodecks, the Observation Lounge and the Crew Lounge to emergency triage and medical centers. Ability to temporarily convert the Cargo Bays to type H,K, or L environments, intended for non-humanoid casualties. Abandon-Ship Scenarios Resources available for abandon-ship scenarios from a Steamrunner class starship include:The ability to transport 720 persons per hour from the ship via personnel, cargo, and emergency transporters. The availability of the 4 Type 8 shuttlecraft to be on hot-standby for immediate launch, with all additional shuttlecraft available for launch in an hours notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 200 persons can be offloaded per hour from a standard orbit to an M Class planetary surface. Protocols also include the use of Lifeboats. Each Steamrunner carries a total of 35 of the 8-person variants, which measures 5.6 meters tall and 6.2 meters along the edge of the triangle, and has a maximum speed of 4,200 m/sec. Each pod has a life support of 3 months in space, longer if they connect together in "Gaggle Mode". Environmental Suits are available for evacuation directly into a vacuum. In such a scenario, personnel can evacuate via airlocks, the flight bay, or through exterior turbolift couplings. Environmental suits are available at all exterior egress points, along with survival lockers spaced through-out the habitable portions of the starship. Many exterior windows are removable, allowing for egress. However, these manual releases are only activated in the event of atmospheric loss, power loss, certain Red Alert conditions, and only if personnel in contiguous compartments have access to an environmental suit.
11.3 EMERGENCY LANDING OF PRIMARY HULL In the event of a planetary body being within reach of a disabled Steamrunner class vessel, a landing of the primary hull can be attempted. The basic procedure for atmospheric entry includes jettisoning warp core and antimatter fuel prior to entry. Explosive charges set within the Nacelle pylons are detonated, separating the nacelles and primary hull from the pylons and the secondary hull. Entry is controlled with impulse and thrusters, while IDF and SIF are maintained. Flight path is determined and the primary hull is guided into a sliding landing. |