Holodeck Technology The basic mechanism behind the Holoscene is the omni-directional holo diode (OHD), a microminiature device that can project full-color stereoscopic images and force fields in three dimensions. The walls of a Holoscene are covered with millions of OHD's, under dedicated high-speed computer control. OHD's manipulate tiny and subtle force fields, allowing an individual to "feel" projected objects that are not really there. |
Other (inanimate) objects can be physically created by replicator matter conversion. Shaped force fields and background imagery allow a visitor to experience volumes and distances apparently larger than the Holocene room could physically accommodate. Force fields create a "treadmill" effect, so a user could walk or run over seemingly great distances while the projected scenery scrolls by. |
The Holodeck A technology that combines transporter, replicator, and holographic systems. The programs, projected via emitters within a specially outfitted but otherwise empty room, can create both "solid" props and characters as well as holographic background to evoke any vista, any scenario, and any personality, all based on whatever real or fictional parameters are programmed. While personal holoprograms relieve the stress and isolation of shipboard life for crew personnel, Holodecks are also used for tasks ranging from scientific simualtion to tactical or even covert training. Off starships, many commercial users have equipped facilities with so-called Holosuites. The holodeck is primarily a recreational device, using advanced holographic imaging to project energy into matter that the participant can interact with. |