SCOOBY CGI

Scooby doo where are you?? is the phrase the cast of Scooby Doo the movie know too well. They spent the whole movie speaking to nothing but air always needing to know what direction and height that the invisible scooby would be. But why hasn't the real life movie been made before? Director Raja Gosnell  explains "It was very important for me that Scooby looked and acted like a real dog, because he has to inhabit this real world."

Firstly the visual art supervisor Peter Crossman and his staff watched as many old Scooby Doo episodes as they could so that they could visualise how he would fit in the world. It was very important to catch how he moved, like walking, running and talking so that they were more of a flowing movement like a real person. "Scoobys performance had to be very fluid on th ground", said Crossman. Rythm & Hues first scanned , animated wired frame image on to a compuer then added muscles and fur that took a staff of 15 nearly a year to complete.

Next the team drew sketches of the scenes and how Scooby would fit in to them. Then they were animated with the help of  the Warner Bros. Feature Animation Department, and Rythem & Hues, and a computer-generated Scooby was made.  

Then the scenes were blocked with the actors so that they can make sure that the movements of Scooby fit in with the movements of the actors. This was especially hard because they had to make sure that his eye contact met the actors and was shadowed in the same light that they were standing in. 

The filmmakers were faced with many problems such as making Scooby wear a dress and climb a palm tree, but through hours of detailing they were able to produce a Scooby Doo that moved rythmically and flowed through movement, enabling it to appear to actually appear to interact with its other cast members.
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