Assault Rifles
Car-15 Colt 5.56mm AR
First used extensively in Vietnam, the CAR-15 soon became a standard rifle in
the U.S. Army. It is Lightweight, full automatic and more maneuverable
than the m16, making it the preferred assault rifle for Delta Force. The
only downside is that the shorter barrel reduces accuracy.
Ammo Type: 5.56mm Muzzle Velocity:
990 m/s
Rounds Per Clip: 30 Rate of Fire: 11.6 rps
Rounds Carries: 300
M16A2 Colt 5.56mm AR
The M16A2 has been in wide use by the armies of over 30 countries since its
introduction to the U.S. Army in 1957. The A2 version is more accurate
than its vietnam era relatives and is more durable as well. Heavier than
the weapons carried by Delta and Rangers, the M16 has two fire modes: Single and
3 round Burst.
Ammo Type: 5.56mm Muzzle Velocity:
990 m/s
Rounds Per Clip: 30 Rate of Fire: 11.6 rps
Rounds Carried: 300
M203 Grenade Launcher
This single shot, breach-loading launcher is mounted under the barrel of various
weapons, such as the M16 and Car-15. It fires a single 40mm, low velocity
grenade round.
Sniper Rifles
M21 7.62mm
This semi-automatic sniper rifle is fitted with a
medium power scope that is adjustable to allow for accurate sniping from
helicopters or moving ground vehicles. Introduced in 1969 as the Xm21, it
was initially used in the Vietnam as an upgrade from the M14. It was
fielded with a hardwood stock and later replaced with fiberglass. The
semi-auto fire allows for faster acquisition and firing, but sacrifices the
accuracy of a bolt-action rifle.
Ammo Type: 7.62 x 51mm Muzzle
Velocity: 777 m/s
Rounds Per Clip:
20
Rate of Fire: 2 rps
Rounds Carried: 200
M24 SWS 7.62mm
This bolt action sniper weapon system has been a standard in the military since
it was designed to replace the M21. It was built to be a weapon with
increased range and accuracy over it predecessors.
Ammo Type: 7.62 x 51mm Muzzle
Velocity: 792 m/s
Rounds Per Clip:
6
Rate of Fire: .6 rps
Rounds Carried: 180
MCRT .300 Tactical
This McMillian bolt action sniper weapon is chambered for the Winchester .300
magnum round giving it excellent accuracy and damage upon impact. The MCRT
also boasts one of the best accuracy ratings of all sniper rifles.
Ammo Type: .300 magnum Muzzle
Velocity: 911 m/s
Rounds Per Clip:
4
Rate of Fire: .6 rps
Rounds Carried: 180
Barrett M82A1 .50 Cal
The Barrett M82A1 is actually considered to be an anti-material weapon designed
to stop armored personnel carriers and the like. Its .50 caliber bullet is
effective against many light skinned vehicles and structures. Its weight
makes it extremely hard to deploy in traditional sniper missions, however, so it
is not often used except when it will not have to be moved very much. The
accuracy of the Barrett is limited only by the ammunition used. At the
best of times, it boasts 1 MOA (minute of angle) accuracy and a range of 1800
meters.
Ammo Type: .50 BMG Muzzle Velocity:
853 m/s
Rounds Per Clip: 10 Rate of Fire: 1 rps
Rounds Carried: 100
Machine Guns
M249 SAW 5.56mm MG
The M249 SAW (Squad Automatic Weapon) has been a standard feature of the fire
team since the mid 80's. Its ability to lay down high amounts of reliable,
accurate fire have made it indispensable. Typically, one SAW is issued per
six-man team and requires only one solider to operate. It is able to fire
from 30 round magazines or 200 round drum magazines utilizing belt-fed
disintegrating metallic-links.
Ammo Type: 5.56mm Muzzle Velocity:
990 m/s
Rounds Per Clip: 200 Rate of Fire: 10 rps
Rounds Carried: 600
M60E3 7.62 GPMG
The M60 gas powered machine gun is a slightly larger and more powerful weapon
than the M249. It fires the 7.62 round for increased range and stopping
power, but its heavier weight and ammunition make the M60 awkward to fire unless
the bipod is used. The M60 also features a replaceable barrel to prevent
overheating.
Ammo Type: 7.62mm Muzzle Velocity:
915 m/s
Rounds Per Clip: 200 Rate of Fire: 8.33 rps
Rounds Carried: 600
M240B
The M240 is a standard machine gun in many NATO countries where it is called the
FN MAG-58. The 240 is often mounted on a vehicle with twin handle and
thumb actuated trigger. For handheld use, rifle stock and standard trigger
mechanism are used. There is no selective fire on the M240, it can only be
used for fully automatic fire. The M240 is known as one of the most
reliable machine guns in use today.
Ammo Type: 7.62mm Muzzle Velocity:
853 m/s
Rounds Per Clip: 200 Rate of Fire: 12.5 rps
Rounds Carried: 600
Other Weapons
Remington 780 Shotgun
Used for breaching doors and extreme CQB, this 12 gauge has high stopping power
in close, but loses force with range. Not accurate, but good coverage
close in. Delta Operators usually replace the stock with a pistol grip and
shorten the barrel to make it easier to carry as a secondary weapon.
Ammo Type: 00 Buck Muzzle Velocity:
388 m/s
Rounds Per Clip: 7 Rate of
Fire: 2 rps
Rounds Carried: 14
MP5A3 H&K 9mm SMG
Currently the world's most popular sub-machine gun, the MP5 was used primarily
by the 160th SOAR pilots as a personal sidearm. It fires a 9mm round that
reduces it's stopping power, but is very accurate. The SD variant is
fitted with a suppressor.
Ammo Type:
9mm Muzzle
Velocity: 285 m/s
Rounds Per Clip: 30 Rate of Fire: 13 rps
Rounds Carried: 300
Colt M1911A1 .45
A high-powered sidearm preferred by Delta operators for its reliability and
stopping power, the Colt M1911 has armed United States military since
1911. The design, including grip and trigger was standardized in 1926 and
remains unchanged. The pistol is extremely accurate when used for single
shots.
Ammo Type: .45 automatic Muzzle
Velocity: 253 m/s
Rounds Per Clip:
7
Rate of Fire: 4 rps
Rounds Carried: 28
M9 Beretta 9mm
The M9 is the standard sidearm of the U.S. Army. Used by the Rangers, the
higher capacity and accuracy during rapid fire makes this weapon more manageable
than the .45.
Ammo Type:
9mm Muzzle
Velocity: 341 m/s
Rounds Per Clip: 15 Rate of Fire: 4 rps
Rounds Carried: 30
AT-4
A light anti-armor rocket, the AT-4 is a portable, shoulder fired rocket
launcher. Firing an 84mm unguided rocket, the AT-4 is capable of
penetrating 400mm of rolled homogenous armor.
Explosives
M67 Fragmentation Grenade
When thrown, the delayed fuse inside the M67 detonates 6.5 ounces of high
explosives. The resulting high velocity shrapnel can cause casualties out
to 15 meters.
XM84 Stun Grenade
The XM84 "Flashbang" is specifically designed to disorient and
distract hostile forces in a non-lethal manner. The grenade produces a
blinding flash of light and a noise that temporarily confuses those in its
immediate area.
AN-M8 HC Smoke Grenade
This grenade produces large clouds of thick, opaque white smoke. It can be
used to prevent line-of-sight during movement or to mark a location for fire
support or rescue teams.
Equipment
AN/PVS 7B Night Vision Goggles
These light enhancing goggles enable the wearer to see in low light situations
or in total darkness with a built in infrared illuminator. To activate the
goggles, press the N Key.
Binoculars
Binoculars allow the user to get a magnified view of the field and give a wider
view than weapon scopes. The drawback is that you will not be able to fire
while using them. To use the binoculars, press the B key.
Radio Detonator
After you lay down one or more satchel charges, you can detonate them with this
remote device. Press the 8 key and press the "fire" button to
detonate. If you lay down multiple satchels, they will all detonate
simultaneously.
The Armory
In multiplayer maps, you will have access to armories.
They appear on your map as a green "A" inside a circle. Make
your way into the armory and follow the onscreen directions to change your
character's specialty or choose different weapons. Your ammunition will
replenish automatically when you exit the loadout screen.