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Assault Rifles

Car-15 Colt 5.56mm AR
First used extensively in Vietnam, the CAR-15 soon became a standard rifle in the U.S. Army.  It is Lightweight, full automatic and more maneuverable than the m16, making it the preferred assault rifle for Delta Force.  The only downside is that the shorter barrel reduces accuracy.
Ammo Type: 5.56mm        Muzzle Velocity: 990 m/s
Rounds Per Clip: 30     Rate of Fire: 11.6 rps
Rounds Carries: 300

M16A2 Colt 5.56mm AR
The M16A2 has been in wide use by the armies of over 30 countries since its introduction to the U.S. Army in 1957.  The A2 version is more accurate than its vietnam era relatives and is more durable as well.  Heavier than the weapons carried by Delta and Rangers, the M16 has two fire modes: Single and 3 round Burst.
Ammo Type: 5.56mm        Muzzle Velocity: 990 m/s
Rounds Per Clip: 30     Rate of Fire: 11.6 rps
Rounds Carried: 300

M203 Grenade Launcher
This single shot, breach-loading launcher is mounted under the barrel of various weapons, such as the M16 and Car-15.  It fires a single 40mm, low velocity grenade round.

 

Sniper Rifles

M21 7.62mm
This semi-automatic sniper rifle is fitted with a medium power scope that is adjustable to allow for accurate sniping from helicopters or moving ground vehicles.  Introduced in 1969 as the Xm21, it was initially used in the Vietnam as an upgrade from the M14.  It was fielded with a hardwood stock and later replaced with fiberglass.  The semi-auto fire allows for faster acquisition and firing, but sacrifices the accuracy of a bolt-action rifle.
Ammo Type: 7.62 x 51mm        Muzzle Velocity: 777 m/s
Rounds Per Clip: 20               Rate of Fire: 2 rps
Rounds Carried: 200

M24 SWS 7.62mm
This bolt action sniper weapon system has been a standard in the military since it was designed to replace the M21.  It was built to be a weapon with increased range and accuracy over it predecessors.
Ammo Type: 7.62 x 51mm        Muzzle Velocity: 792 m/s
Rounds Per Clip: 6                  Rate of Fire: .6 rps
Rounds Carried: 180

MCRT .300 Tactical
This McMillian bolt action sniper weapon is chambered for the Winchester .300 magnum round giving it excellent accuracy and damage upon impact.  The MCRT also boasts one of the best accuracy ratings of all sniper rifles.
Ammo Type: .300 magnum        Muzzle Velocity: 911 m/s
Rounds Per Clip: 4                    Rate of Fire: .6 rps
Rounds Carried: 180

Barrett M82A1 .50 Cal
The Barrett M82A1 is actually considered to be an anti-material weapon designed to stop armored personnel carriers and the like.  Its .50 caliber bullet is effective against many light skinned vehicles and structures.  Its weight makes it extremely hard to deploy in traditional sniper missions, however, so it is not often used except when it will not have to be moved very much.  The accuracy of the Barrett is limited only by the ammunition used.  At the best of times, it boasts 1 MOA (minute of angle) accuracy and a range of 1800 meters.
Ammo Type: .50 BMG        Muzzle Velocity: 853 m/s
Rounds Per Clip: 10       Rate of Fire: 1 rps
Rounds Carried: 100

 

Machine Guns

M249 SAW 5.56mm MG
The M249 SAW (Squad Automatic Weapon) has been a standard feature of the fire team since the mid 80's.  Its ability to lay down high amounts of reliable, accurate fire have made it indispensable.  Typically, one SAW is issued per six-man team and requires only one solider to operate.  It is able to fire from 30 round magazines or 200 round drum magazines utilizing belt-fed disintegrating metallic-links.
Ammo Type: 5.56mm        Muzzle Velocity: 990 m/s
Rounds Per Clip: 200  Rate of Fire: 10 rps
Rounds Carried: 600

M60E3 7.62 GPMG
The M60 gas powered machine gun is a slightly larger and more powerful weapon than the M249.  It fires the 7.62 round for increased range and stopping power, but its heavier weight and ammunition make the M60 awkward to fire unless the bipod is used.  The M60 also features a replaceable barrel to prevent overheating.
Ammo Type: 7.62mm        Muzzle Velocity: 915 m/s
Rounds Per Clip: 200  Rate of Fire: 8.33 rps
Rounds Carried: 600

M240B
The M240 is a standard machine gun in many NATO countries where it is called the FN MAG-58.  The 240 is often mounted on a vehicle with twin handle and thumb actuated trigger.  For handheld use, rifle stock and standard trigger mechanism are used.  There is no selective fire on the M240, it can only be used for fully automatic fire.  The M240 is known as one of the most reliable machine guns in use today.
Ammo Type: 7.62mm        Muzzle Velocity: 853 m/s
Rounds Per Clip: 200  Rate of Fire: 12.5 rps
Rounds Carried: 600

 

Other Weapons

Remington 780 Shotgun
Used for breaching doors and extreme CQB, this 12 gauge has high stopping power in close, but loses force with range.  Not accurate, but good coverage close in.  Delta Operators usually replace the stock with a pistol grip and shorten the barrel to make it easier to carry as a secondary weapon.
Ammo Type: 00 Buck        Muzzle Velocity: 388 m/s
Rounds Per Clip: 7          Rate of Fire: 2 rps
Rounds Carried: 14

MP5A3 H&K 9mm SMG
Currently the world's most popular sub-machine gun, the MP5 was used primarily by the 160th SOAR pilots as a personal sidearm.  It fires a 9mm round that reduces it's stopping power, but is very accurate.  The SD variant is fitted with a suppressor.
Ammo Type: 9mm            Muzzle Velocity: 285 m/s
Rounds Per Clip: 30  Rate of Fire: 13 rps
Rounds Carried: 300

Colt M1911A1 .45
A high-powered sidearm preferred by Delta operators for its reliability and stopping power, the Colt M1911 has armed United States military since 1911.  The design, including grip and trigger was standardized in 1926 and remains unchanged.  The pistol is extremely accurate when used for single shots.
Ammo Type: .45 automatic        Muzzle Velocity: 253 m/s
Rounds Per Clip: 7                      Rate of Fire: 4 rps
Rounds Carried: 28

M9 Beretta 9mm
The M9 is the standard sidearm of the U.S. Army.  Used by the Rangers, the higher capacity and accuracy during rapid fire makes this weapon more manageable than the .45.
Ammo Type: 9mm            Muzzle Velocity: 341 m/s
Rounds Per Clip: 15  Rate of Fire: 4 rps
Rounds Carried: 30

AT-4
A light anti-armor rocket, the AT-4 is a portable, shoulder fired rocket launcher.  Firing an 84mm unguided rocket, the AT-4 is capable of penetrating 400mm of rolled homogenous armor.

 

Explosives

M67 Fragmentation Grenade
When thrown, the delayed fuse inside the M67 detonates 6.5 ounces of high explosives.  The resulting high velocity shrapnel can cause casualties out to 15 meters.

XM84 Stun Grenade
The XM84 "Flashbang" is specifically designed to disorient and distract hostile forces in a non-lethal manner.  The grenade produces a blinding flash of light and a noise that temporarily confuses those in its immediate area.

AN-M8 HC Smoke Grenade
This grenade produces large clouds of thick, opaque white smoke.  It can be used to prevent line-of-sight during movement or to mark a location for fire support or rescue teams.

 

Equipment

AN/PVS 7B Night Vision Goggles
These light enhancing goggles enable the wearer to see in low light situations or in total darkness with a built in infrared illuminator.  To activate the goggles, press the N Key.

Binoculars
Binoculars allow the user to get a magnified view of the field and give a wider view than weapon scopes.  The drawback is that you will not be able to fire while using them.  To use the binoculars, press the B key.

Radio Detonator
After you lay down one or more satchel charges, you can detonate them with this remote device.  Press the 8 key and press the "fire" button to detonate.  If you lay down multiple satchels, they will all detonate simultaneously.

 

The Armory

In multiplayer maps, you will have access to armories.  They appear on your map as a green "A" inside a circle.  Make your way into the armory and follow the onscreen directions to change your character's specialty or choose different weapons.  Your ammunition will replenish automatically when you exit the loadout screen.