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Orc Units
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HP/MP: 240/200
Armor: 0
Damage: 12-14
Speed: Average
Range: 60
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Witch Doctor
Skilled in the tribal magics of the Island Trolls, the Witch Doctor creates wards and traps to aid the Horde in battle. With herbs and other ancient ingredients, he imbues these wards and traps with magic spells, causing various effects.
250 |
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Spells:
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Sentry Ward - Creates an invisible ward which reveals a large sight radius around itself and detects invisible units. The ward is active for a long time, and may be destroyed or dispelled if detected. 100
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Stasis Trap - Creates an invisible trap for a medium amount of time. When an enemy unit comes close to the trap, all units in the vacinity (including friendly units) will be temporarily stunned. May be destroyed or dispelled if detected. 100
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Healing Ward - Creates a ward that will heal all nearby friendly units over a brief period of time. 250
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Upgrades:
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Troll Regeneration - Increases the HP regeneration rate of the Troll Witch Doctor. 150 100
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Witch Doctor Adept Training - Increases the Witch Doctor's HP to 315, damage to 13-17, MP to 300 and his mana regeneration. Also teaches him Stasis Trap. 200
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Witch Doctor Master Training - Increases the Witch Doctor's HP to 390, damage to 14-20, MP to 400, and his mana regeneration. Also teaches him Healing Ward. 300 100
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HP: 790
Armor: 1
Damage: 16-20
Speed: Slow
Range: 50
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Kodo Beast
The vicious Kodo Beasts serve as a representation of the glory of the Horde. Gathered from the lands of Azeroth, they are trained to accept riders and head into battle. These beasts will devour anything, whether it be flesh or armor, and serve as the perfect weapon for the Horde. Their rider pounds upon wardrums, exciting and boosting the Orcish warriors in battle. They may also toss Axes at opponents to defend themselves, although they are not primarily used for their attack.
Auras:
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Wardrums - Boosts the attack damage of all units around the Kodo Beast by +2, except for Peons and Witch Doctors (+1), Taurens, the Tauren Chieftain, and the Blademaster (+3), Wyvern Riders (+4) and Catapults (+14).
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Abilities:
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Devour - Only attack of the Kodo Beast. The beast will eat an enemy unit whole, slowly decreasing his HP. If the Kodo Beast is killed before the unit is fully digested, he may be saved with his remaining life.
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Upgrades:
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Upgrade Wardrums - Increases attack damage bonus of units around the Kodo Beast to +4, except for Peons (+2), Headhunters, Witch Doctors, and Shamen (+3), the Tauren Chieftain and the Blademaster (+6), Taurens (+7), Wyvern Riders (+8) and Catapults (+27). 250 100
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[Summoned]
HP: 400
Armor: 0
Damage: 12-13
Speed: Fast
Range: Melee
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Spirit Wolf
Calling on the Spirit of the Wilds, the Farseer can summon forth the most primal instincts in an Orc, transforming him into a Spirit Wolf. These vicious beasts grant the Orc both strength and speed, and prove to be fierce in battle. Units transformed into a Spirit Wolf will loose all of their original stats and remain in their new form for 60 seconds.
100 |
Spell Levels:
(Level 1) - Spirit Wolf summoned with 500 HP and 12-13 damage.
(Level 2) - Spirit Wolf summoned with 700 HP and 22-23 damage.
(Level 3) - Spirit Wolf summoned with 900 HP and 32-33 damage.
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