Welcome to the Dragons Dens Shaman Sec
Shamans please send email to wowdragonsden@yahoo.com for what content you would find useful on this page
Shaman Race: Orcs, Tauren, Trolls
Type: Hybrid, Secondary Healer
Available Armor: Cloth, Leather, Mail (40), Shields
Available Weapons: 1h/2h Maces, 1h.2h Axes, Daggers, Staves, Fist Weapons
Shaman
Sec Leader
Fire Totems
This group of totems are useful for single target and area effect damage.
Forum
by Thedogman
Best totems in this group are: Searing and Magma
Water Totems
This group of totems are general non-players they become more of a factor for getting rid of harmful status effects from poisons and diseases. Healing and Mana Stream totems give remidial boosts at a high mana cost.
Best totems in this group are: Healing Stream and Mana Tide (level 40 through restoration talent stream)
Earth Totems
This group of totems are arguably the best totems and the easiest to acquire. They are basically status bonus generators. Minus to Damage Taken and Strength bonus are useful for both solo and group events. Tremor erases certain status effects and Earthbind slows retreating targets. Stoneclaw is a minor taunt which does stack up well against the other taunts available with warriors, voidwalkers or growl.
Best totems in this group are: Strength of Earth and Stoneskin
Air Totems
This group of totems has the widest range of effects, from Grace of Air, Windwall to Grounding. Grace of Air produces a huge bonus to agility. This is an advantage is solo events and a huge plus to group events with rougues and hunters. Windwall significantly lowers damage taken by ranged weapons. Grounding automatically resists cast on a party member every 10 seconds.
Best totems in this group are: Grace of Air, Windwall and Grounding.
Weapon Buffs
Falmetounge: Bonus damage to 2H weapon. Best and most powerful
Icebrand: Stops target retreat and effective against fire immune targets
Rockbiter: Adds threat bonus for attacking acts as a taunt. Least powerful
Windfury: Chance to add 2 attacks and deal most damagefor 1H weapon. Second most powerful.
Healing
Healind Wave: After battle spell to heal seriously damaged allies
Lesser Healing Wave:  Combat spell, allows healing while fighting
Chain Heal: heal multiple targets
Other Spells
Chain Lighnting: Good crowd control that will have all targets attack weilder. Caution with this if you are not the primary Tank or others lack ability to pull targets away.
Earth Shock: Taunt spell to attrack target useful when you need to evade. A plus for stopping spelling from casters
Flame Shock: Moderate damage adding damage over a 12 second span
Frost Shock: Same amount of damage as earth shock with the added bonus of a frost buff of stopping retreating targets