Druantia

Misty, heavily forested temperate and sub-tropical islands, home to two kingdoms. The Land of 1,000 Jade Shark Temples is an oligarchy of hobgoblin corsairs and Ironshadow, a monarchy of men and dwarves. Fey creatures are common outside the two main kingdoms and are the original inhabitants, gates to pocket planes are common. Toadstool rings and climbing into the hollow of an ancient oak tree should probably be avoided since a night spent in a fey pocket plane might pass as a single hour or a decade in the outside world.

The vast forests of the other islands, far from empty, are home to numerous family bands of ogres, nagas, hengeyokai, thorns, kenku, forestkith goblins, vanara, petals, sprites, nycters, treants, feytouched, fossergrim, dryads, satyrs, korobokuru, tengu, tasloi, wood woads, forest trolls, fog giants, firbolgs, forest giants, gibberlings, pterafolk, blood apes, needlefolk, sylphs, giant owls, brewer gnomes, shadar-kai, spriggan, brownies, leprechauns and bakemono.

  • The hobgoblin corsairs in The Land of 1,000 Jade Shark Temples originally were sea faring nomads who survived on fishing, trade, and the occasional raid on outlying villages and lone ships. Building temporary camps during the storm season (Fall) and eventually returning to the rocky shores and cliffs of their hadozee allies villages often enough after a hundred years that the capital slowly grew into the fortress that it is now. Minor or desparate goblin merchants risk sailing in the storm season just to avoid the pirates, usually after a donation to some sea gods temple or hire an acolyte to accompany them. The hobgoblin corsairs prey mainly on small coastal villages on their way to and from the Blood Empire and Sariya, they regularly trade goods and services with the kingdom of Ironshadow (so much so that half hobgoblins are a common occurance). They do not venture inland other than the occasional dire boar hunt and to trade with vanara and korobokuru villages for lumber for their ships.
    Population: Mul 4,000 hobgoblins, 500 hadozees, 100 half-hobgoblins, 50 nezumi and 5 humans, the other six towns average 1,000 hobgoblins, 200 hadozees, 20 half-hobgoblins and sometimes a nezumi, hengeyokai and vanara or two.

  • The kingdom of Ironshadow is ruled by a hereditary dwarven king and a council of human and dwarf guild leaders. Their ancestors arrived here through a series of gate spells a few hundred years after most of Druantia sank into the sea. They built the capital upon the ruins of one of the earlier civilizations cities. Iron, jade and copper mining, raising of goats and pigs, underground fungi farming, stone masonry, crafting of high quality finished goods and fungus wine making are the main occupations, a few brave souls make a living hunting dire creatures in the forests for meat and furs, even fewer explore other islands or join a hobgoblin raid. They never were a sea going people and trade worked metal goods with tritons and tako for an abundance of fish, strings of pearls and things recovered from sunken ruins. They hire out stone masons and trade finished goods, mainly weapons and armor with The Land of 1,000 Jade Shark Temples for gems, jewelry, other luxury items (their ill gotten loot) and the occasional boat ride to other islands.

    Population: The capital Ironfist 8,000 dwarves, 1,000 humans, 100 earth genasi, 20 half-night elves, 20 spirit folk, 10 stonechildren. The other five towns average 2,000 dwarves, 200 humans and a half-night elf and half-hobgoblin or two.

  • PC Races

    Elves are a lot smaller here (equal to a size small Gray Elf, -2 strength, +2 dexterity, -2 constitution, +2 intelligence, 20' move) and are sometimes called elflings, their automatic languages are high and low elvish. They have minor, intermediate or major fey bloodlines (as per Unearthed Arcana).

    The only gnomes here are green skinned Forest Gnomes with minor, intermediate or major fey bloodlines (as per Unearthed Arcana), automatic languages are high and low elvish.

    Dwarves and Humans of Druantia live in mixed communities and their automatic languages are low dwarvish and low man. Most are Lawful Neutral.

    Half-Hobgoblins automatic languages are goblin and low man. They get a +2 to Hide, 30' darkvision, +2 to dexterity and their favorite class is any.

    Earth Genasi (as per FR) and Stonechildren (Races of Stone) can be found in some dwarven/human settlements and their automatic languages are low dwarvish and low man.

    Half-Night Elves are the same as PH half-elves except they have 30' darkvision, their skin color is pale white and they have minor, intermediate or major fey bloodlines (as per Unearthed Arcana). Automatic languages are dwarvish and low man.

    Nezumi (as per OA) dwell in Druantia, automatic languages are rat speak and low elvish.

    Hengeyokai (as per OA) automatic languages are animal tongue and low elvish and their favored class is wizard. They dwell in the outskirts of small settlements and in wilderness areas.

    A few Spirit Folk (as per OA) can be found in smaller Ironshadow settlements and their automatic languages are low man and spirit tongue.

    Chadozee (as per Stormwrack) live in the hobgoblin towns of the Land of a Thousand Jade Shark Temples, automatic languages goblin and low man.

  • Other possible PC Races

    Hobgoblins (use DMG) automatic languages are goblin and low man.

    Vanara (use OA) automatic languages are vanara and high elvish and their favored class can be druid or shaman.

    Night Elves are pale white skinned elves with silvery hair and red glowing eyes, they worship Nire, an evil moon goddess (not Lolth) and receive a +4 to Move Silent and Hide checks during a full moon, they have 120' darkvision. Their automatic languages are low elven and nights tongue and they have minor, intermediate or major fey bloodlines (as per Unearthed Arcana).
    They emerge from hidden underground lairs and pocket planes during nights of the full moon and kidnap the young of other races to be raised as slaves and other foul purposes, they occasionally leave half-nightelf infants in exchange.

    Catfolk (as per Races of the Wild, except forest dwellers) and Korobokuru (as per OA) live in a few small villages scattered throughout Druantia, their automatic languages are low dwarvish and high elvish.

    Skulks (as per Races of Destiny) can be found living in small family bands near ruins around Ironshadow, their automatic languages are low dwarvish and high elvish.

    Player Handbook Elves and Gnomes, Halflings, Half-Elves and Half-Orcs are not found on this world and they have no communities here.

  • Common Languages
    High Elvish - Sylvan
    Low Elvish - Elvish
    High Dwarvish - Terran
    Low Dwarvish - Dwarvish
    High Man - Draconic
    Low Man - Common
    Triton - Aquan
    Druidic
    Goblin
    Black Speech - Abyssal
    Wizards Tongue - Infernal
    Djinn - Auran
    Fire Goblin - Ignan
    Ogre - Giant
    Nights Tongue - Undercommon
    Spirit Tongue
    Rat Speak - Nezumi
    Animal Tongue - Hengeyokai
    Naga - Shinomen Naga
    Crow - Tengu

  • Other Lesser Known Languages
    Aboleth, Asaatthi, Bakemono, Beholder, Buso, Celestial, Formian, Kuo-Toan, Malaugrym, Slaad, Sphinx, Tako, Tasloi, Treant, Umber Hulk, Vanara, Worg, Yeti, Yuan-Ti

    The native races of Druantia follow the Pantheon of Ptah

    Forests of Druantia encounters
    01 Hengeyokai - pair
    02-03 Korobokuru - band
    04-05 Wood Woad - band
    06-07 Tasloi - band
    08-10 Nycter - solitary
    11-12 Formorian (MMII) - solitary
    13-15 Treant - solitary
    16-20 Dire Elk (MMII) - herd
    21-22 Shadar Kai - solitary
    23-24 Panther - solitary
    25-26 Forestkith Goblin - band
    27-28 Firbolg (MMII) - gang
    29-30 Ogre - pair
    31-32 Satyr - solitary
    33-35 Brewer Gnome - pair
    36-37 Raven - solitary
    38-39 Brown Bear - solitary
    40-41 Wild Boar - solitary
    42-43 Auroch (use bison) - herd
    44-50 Small Game (rabbit, quail, etc)
    51-55 Deer - solitary
    56-60 Small Monstrous Spider - swarm
    61-65 Wild Riding Dog - pack (7-16)
    66-70 Tengu - solitary
    71-72 Dire Boar - solitary
    73-74 Kenku - band
    75-76 Owlbear - pack
    77-78 Dryad - solitary
    79-80 Pterafolk - solitary
    81-82 Forest Giant - solitary
    83-84 Thorn - band
    85-86 Forest Troll - pair
    87-88 Petal - tribe
    89-90 Dananshee (CCII) - solitary
    91-92 Dire Rabbit - solitary
    93-95 Leprechaun - solitary
    96-97 Giant Owl - solitary
    98-99 Gibberling - band
    100 Needlefolk (MMII) - grove