Misty, heavily forested temperate and sub-tropical islands, home to two kingdoms. The Land of 1,000 Jade Shark Temples is an oligarchy of hobgoblin corsairs and Ironshadow, a monarchy of men and dwarves. Fey creatures are common outside the two main kingdoms and are the original inhabitants, gates to pocket planes are common. Toadstool rings and climbing into the hollow of an ancient oak tree should probably be avoided since a night spent in a fey pocket plane might pass as a single hour or a decade in the outside world.
The vast forests of the other islands, far from empty, are home to numerous family bands of ogres, nagas, hengeyokai, thorns, kenku, forestkith goblins, vanara, petals, sprites, nycters, treants, feytouched, fossergrim, dryads, satyrs, korobokuru, tengu, tasloi, wood woads, forest trolls, fog giants, firbolgs, forest giants, gibberlings, pterafolk, blood apes, needlefolk, sylphs, giant owls, brewer gnomes, shadar-kai, spriggan, brownies, leprechauns and bakemono.
Population: The capital Ironfist 8,000 dwarves, 1,000 humans, 100 earth genasi, 20 half-night elves, 20 spirit folk, 10 stonechildren. The other five towns average 2,000 dwarves, 200 humans and a half-night elf and half-hobgoblin or two.
Elves are a lot smaller here (equal to a size small Gray Elf, -2 strength, +2 dexterity, -2 constitution, +2 intelligence, 20' move) and are sometimes called elflings, their automatic languages are high and low elvish. They have minor, intermediate or major fey bloodlines (as per Unearthed Arcana).
The only gnomes here are green skinned Forest Gnomes with minor, intermediate or major fey bloodlines (as per Unearthed Arcana), automatic languages are high and low elvish.
Dwarves and Humans of Druantia live in mixed communities and their automatic languages are low dwarvish and low man. Most are Lawful Neutral.
Half-Hobgoblins automatic languages are goblin and low man. They get a +2 to Hide, 30' darkvision, +2 to dexterity and their favorite class is any.
Earth Genasi (as per FR) and Stonechildren (Races of Stone) can be found in some dwarven/human settlements and their automatic languages are low dwarvish and low man.
Half-Night Elves are the same as PH half-elves except they have 30' darkvision, their skin color is pale white and they have minor, intermediate or major fey bloodlines (as per Unearthed Arcana). Automatic languages are dwarvish and low man.
Nezumi (as per OA) dwell in Druantia, automatic languages are rat speak and low elvish.
Hengeyokai (as per OA) automatic languages are animal tongue and low elvish and their favored class is wizard. They dwell in the outskirts of small settlements and in wilderness areas.
A few Spirit Folk (as per OA) can be found in smaller Ironshadow settlements and their automatic languages are low man and spirit tongue.
Chadozee (as per Stormwrack) live in the hobgoblin towns of the Land of a Thousand Jade Shark Temples, automatic languages goblin and low man.
Hobgoblins (use DMG) automatic languages are goblin and low man.
Vanara (use OA) automatic languages are vanara and high elvish and their favored class can be druid or shaman.
Night Elves are pale white skinned elves with silvery hair and red glowing eyes, they worship Nire, an evil moon goddess (not Lolth) and receive a +4 to Move Silent and Hide checks during a full moon, they have 120' darkvision. Their automatic languages are low elven and nights tongue and they have minor, intermediate or major fey bloodlines (as per Unearthed Arcana).
They emerge from hidden underground lairs and pocket planes during nights of the full moon and kidnap the young of other races to be raised as slaves and other foul purposes, they occasionally leave half-nightelf infants in exchange.
Catfolk (as per Races of the Wild, except forest dwellers) and Korobokuru (as per OA) live in a few small villages scattered throughout Druantia, their automatic languages are low dwarvish and high elvish.
Skulks (as per Races of Destiny) can be found living in small family bands near ruins around Ironshadow, their automatic languages are low dwarvish and high elvish.
Player Handbook Elves and Gnomes, Halflings, Half-Elves and Half-Orcs are not found on this world and they have no communities here.
The native races of Druantia follow the Pantheon of Ptah
Forests of Druantia encounters
01 Hengeyokai - pair
02-03 Korobokuru - band
04-05 Wood Woad - band
06-07 Tasloi - band
08-10 Nycter - solitary
11-12 Formorian (MMII) - solitary
13-15 Treant - solitary
16-20 Dire Elk (MMII) - herd
21-22 Shadar Kai - solitary
23-24 Panther - solitary
25-26 Forestkith Goblin - band
27-28 Firbolg (MMII) - gang
29-30 Ogre - pair
31-32 Satyr - solitary
33-35 Brewer Gnome - pair
36-37 Raven - solitary
38-39 Brown Bear - solitary
40-41 Wild Boar - solitary
42-43 Auroch (use bison) - herd
44-50 Small Game (rabbit, quail, etc)
51-55 Deer - solitary
56-60 Small Monstrous Spider - swarm
61-65 Wild Riding Dog - pack (7-16)
66-70 Tengu - solitary
71-72 Dire Boar - solitary
73-74 Kenku - band
75-76 Owlbear - pack
77-78 Dryad - solitary
79-80 Pterafolk - solitary
81-82 Forest Giant - solitary
83-84 Thorn - band
85-86 Forest Troll - pair
87-88 Petal - tribe
89-90 Dananshee (CCII) - solitary
91-92 Dire Rabbit - solitary
93-95 Leprechaun - solitary
96-97 Giant Owl - solitary
98-99 Gibberling - band
100 Needlefolk (MMII) - grove