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Deck Strategy |
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The Deck Strategy section is dedicated to helping duelists with the construction of their deck(s). A top-notch deck isn't made of the rarest cards, but cards that support each other to accomplish a common goal. In this section, we hope to educate duelists on how to "fine tune" their deck, so that it can be more effective in producing the results they want.
Deck Examples: >Beatdown
>Defensive
>Draw
Beatdown- This type of deck focuses on overwhelming the opponent with "brute force", and usually contains monsters with high attack power, powerful tribute monsters, monster removal cards such as Trap Hole, Fissure, Skull Lair, etc.; and it also contains monster, magic and or trap cards that destroy magic, spell, and or trap cards such as Swarm of Locust, Mystical Space Typhoon, Dust Tornado, etc.
Strengths:
Weaknesses:
NOTE: Decks marked with a * are only superior to a "Beatdown" deck when the "Beatdown" deck owner is unable to retrieve monsters and or magic/trap cards.
Strengths:
Weaknesses:
NOTE: Decks marked with a * are only superior to a "Defensive" deck when the "Defensive" deck owner is unable to retrieve defense monsters, or can't maintain his/her defense.
Strengths:
Weaknesses:
NOTE: Decks marked with a * are only superior to a "Draw" deck when the opponent is able to run you out of your good cards before you draw them, run you out of cards in your deck by stalling, or overwhelming you before you're able to draw the cards you need. |