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Deck Strategy
The Deck Strategy section is dedicated to helping duelists with the construction of their deck(s). A top-notch deck isn't made of the rarest cards, but cards that support each other to accomplish a common goal. In this section, we hope to educate duelists on how to "fine tune" their deck, so that it can be more effective in producing the results they want.

Deck Examples:

>Beatdown

>Defensive
  -Exodia & Destiny Board

>Draw



The main deck themes commonly heard of in the Yu-Gi-Oh TCG are as follows:

Beatdown- This type of deck focuses on overwhelming the opponent with "brute force", and usually contains monsters with high attack power, powerful tribute monsters, monster removal cards such as Trap Hole, Fissure, Skull Lair, etc.; and it also contains monster, magic and or trap cards that destroy magic, spell, and or trap cards such as Swarm of Locust, Mystical Space Typhoon, Dust Tornado, etc.

Strengths:
-strong monster cards
-monster removal cards
-magic/trap removal/negation cards

Weaknesses:
-deck depletion decks*
-lockdown decks (Yata-Garasu decks)*

NOTE: Decks marked with a * are only superior to a "Beatdown" deck when the "Beatdown" deck owner is unable to retrieve monsters and or magic/trap cards.


Defensive- This type of deck usually focuses on stalling using 2000+ defense monsters in order to either inflict battle damage to the opponent, stall until they can bring out powerful tribute monsters, Exodia, Destiny Board, or stall until they can drain the opponent's life points with direct damage.

Strengths:
-high defense
-protection from most 1800-1900 attack monsters

Weaknesses:
-anti-defense cards (ie: Stop Defense, Light of Intervention, etc.)
-deck depletion decks*
-monster removal cards (ie: Acid Trap Hole, Nobleman of Crossout, Fissure, etc.)

NOTE: Decks marked with a * are only superior to a "Defensive" deck when the "Defensive" deck owner is unable to retrieve defense monsters, or can't maintain his/her defense.


Draw- This type of deck is fairly the same as a "Beatdown" or "Defensive" deck, but still slightly different. It focuses on cards that let the owner draw more cards. (ie: Pot of Greed, Graceful Charity, Reckless Greed, etc.)

Strengths:
-faster drawing
-more cards

Weaknesses:
-deck depletion decks*
-Beatdown decks*

NOTE: Decks marked with a * are only superior to a "Draw" deck when the opponent is able to run you out of your good cards before you draw them, run you out of cards in your deck by stalling, or overwhelming you before you're able to draw the cards you need.