The FORT
HUCK FINN
The INDIAN VILLAGE
The STAFF
Activities include Colonial and Old West era games and sports utilizing the upper and lower levels of the two-story turrets in the corners and the center court area. The area's crafts allow the Cubs to construct their own version of a prairie wind chime, a sleeping bag gimp zipper pull, and the popular beaded cowboy bandana with which the Cubs use in the upper turrets to defend the fort with a virtually inexhaustible supply of water balloons when, at the end of the program session, the fort is taken over by a bandit or two yielding indian water pumps. The physical boundaries of the structure allow for awesome varieties of dodge ball games and the weekly volleyball challenge of the staff by the Cub leaders.
Activities include fishing the "Tadma River" with bamboo poles and worms under the supervision of their leaders. After brief raft safety rules and donning PFD's the Cubs are poled across to the opposite side while getting an earful of folklore. The Cubs find, in a hideout, a straw hat to keep and compete in a watermelon seed spitting contest organized by Huck himself. There are many excited faces when a Cub catches and then releases his first fish, often large enough to get the big fish award.
The Cubs gather in the center of an authentic Indian village to hear condensed explanations of the history and construction of the 25' tall tipis by knowledged staff. Thereafter, activities include a plethora of Indian style, one-on-one and group games and sports. The area's crafts allow the Cubs do beadwork and to construct and paint shelf-sized models of their own tipis. Cubs and leaders with acute interests in Indian lore often consult with staff to learn much more. An Outpost camping overnight for experienced Webelos utilizes the tipis to sleep in.