Player Number |
Player Team |
Player Class |
Health |
Mana |
Armor |
1 (Lvl. 2) |
2 |
3 |
4 |
5 |
6 |
7 (Lvl. 3) |
8 |
170/400 |
300/300 |
300/300 |
DEAD!!! |
300/300 |
300/300 |
300/300 |
160/200 |
N/A |
N/A |
N/A |
DEAD!!! |
N/A |
N/A |
N/A |
99/100 |
4 |
1 |
1 |
DEAD!!! |
1 |
1 |
1 |
0 |
9 (Lvl. 2) |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
89/150 |
83/100 |
50/50 |
50/50 |
25/50 |
DEAD!!! |
50/50 |
40/50 |
0 |
0 |
2 |
2 |
2 |
DEAD!!! |
2 |
2 |
145/250 |
200/200 |
190/300 |
90/300 |
1 turn left |
DEAD!!! |
300/300 |
300/300 |
SPELLS AND ABILITIES |
Wizard: Thundershock = Deals 35 damage to all enemies in spaces that touch yours, including diagonally; armor adds damage dealt instead of subtracting from it; 40 mana Flameball = Deals 100 damage to an enemy 2 spaces away or destroys a tree; 40 mana Water shield = Gives you 3 extra armor for this turn and the next 2 turns; 20 mana; "W" will appear on unit. Wind walk = Lets you move 3 spaces farther than usual this turn; 15 mana Paladin: Heal = Restores 25 life (until they reach max life) to a friendly unit, that is in a space next to yours, including diagonally; 10 mana Resurrection = Brings a friendly dead unit, that is in a space touching yours, including diagonally, back to life with half life and half mana, takes 3 consecutive turns; 50 mana; unit's dead bodies stay around for 3 turns. Soldier: Chop down tree = Takes one turn to cut down a tree touching your space horizontally or vertically, making it passible. Archer: Deadly aim = Makes the archer hold still for one turn, then any turn after that as long as the archer doesnt move, the archer can release the arrow 4 spaces (2 diagonally) away for 40 damage; "D" will appear on unit; pierces armor. Natural Heal = All units gain 5 life for every turn they don't move, attack, counter, or cast a spell. Counter = If a unit is attacked, and that unit made no move that turn, the attacked unit will "counter" the attack, and deal half their normal damage back to the attacking unit, if they are within range to do so. |
LET THE GAMES BEGIN!!! Don't forget to read the rules!!! Invalid moves will be ignored!!! |
3 |
16 |
8 |
5 |
12 |
7 |
11 |
2 D |
1 |
13 |
15 |
KYLE'S WAR GAME BOARD |
6 |
9 |
Kills |
0.5 |
0 |
0 |
0 |
0 |
0 |
1.5 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Quick Info |
UNIT STATS |
Wizard: 2 moves per turn; deals 20 damage; melee attack; restore 3 mana every turn they use a spell, and 10 every turn they don't Paladin: 4 moves per turn; deals 30 damage; melee attack; restore 5 mana every turn Soldier: 2 moves per turn; deals 40 damage; melee attack; Archer: 3 moves per turn; deals 30 damage; range of 3 squares Diagonal Rule: If you want, you can shoot (or cast spells) diagonally; it counts as 2 spaces; this way you can mix diagonal and normal shots together; for example, say that an archer was at B-1 on the map above, that archer could shoot a target at D-2. |
Email me your moves at zera555@yahoo.com |
17 |
18 |
19 |
Last Update |
BLUE TEAM WINS!!! |
and SO it begins... |
17 |
18 |
N/A |
N/A |
1 |
1 |
293/300 |
300/300 |
0 |
0 |
18 |
17 |
10 |
Experience |
Every kill you get gives you 100 experience. You can choose where to focus the experience, but you can only upgrade one section two times at the most for each kill: +25 life max, costs 25 exp. +25 mana max, costs 25 exp. (soldier and archer can't get) +1 mana regeneration per turn, costs 25 exp. (soldier and archer can't get) +1 armor, costs 25 exp. (can only be upgraded once per level up) +1 range, costs 50 exp. (archer only, only can be upgraded once per level up) +5 damage, costs 25 exp. |
14 |
Unit Bonuses |
#9 has +50 life and +50 mana #1 has +1 armor and +5 damage #7 has 150 unused exp. from 2 level ups |