Stickies

No one seems to know where stickies came from, or how they mutated.  The secret of the bizarre combination of genetic malfunction and supernatural radiation that spawned them remains a mystery.  Regardless, where they have appeared, these tribal, nomadic abominations have become one of the most hated and feared mutant race in the Wasted West.

Physically, stickies are similar in height and build to regular humans. The similarity stops here however.  These hairless mutants have huge eyes colored a uniform, glossy black, almost like a shark.  The nose is nearly non-existent - just two tiny, mucous dripping slits - and they have no external ears.  Their mouths are lipless and filled with rows of sharp, serrated teeth.  Stickies are cannibalistic, typically garbing themselves in scraps and rags of clothing from their victims.

A stickies most distinguishing feature (and how they have earned their name) are its hands and feet.  They are covered with  mouth-like suckers that are filled with tiny, sharp teeth.  These suckers exude a glutinous ooze which aids in their gripping power.  The pale, rubbery flesh of the sticky is extremely tough and resilient to harm.  Combined with their unnaturally high resistance to pain, these creatures are very hard to put down.  In fact, when wounded, stickies seem to fight with even more fervor and fury.

Stickies prefer to travel in loosely organized tribal packs and are typically possessed of little more than animal intelligence.  In combat they attack en mass like things possessed, preferring to use their hands over other weapons and engaging their opponents in hand to hand, always going for the exposed flesh of their victims (although they have been known to employ clubs and other similar weapons on occasion).  They are extraordinarily vicious and revel in sadistic torture, mutilation and pain.  For some unknown reason, they are attracted to fire and explosions, which throw them into what can only be described as a near sexual frenzy...they tend to use both in torturing their captives.  Shooting at these creatures actually eggs them on.

Corporeal:
D: 2d6   N: 2d12   Q: 3d8   S: 4d8   V: 4d10
fightin' brawlin': 3d12, sneak: 4d12, climbin': 4d12

Mental:
C: 3d8   K: 2d4   M: 2d4   S: 1d6   Sp: 1d10
search: 3d8, trackin': 3d8, overawe: 4d4, guts: 3d10

Pace: 12
Size: 6
Wind: 20
Terror: 7

Special Abilities:

Suckers - The suckers on the sticky's hands and feet give it a +4 bonus to climbin' rolls.  On a successful hit in HTH, the victim must make a raise on an opposed strength roll to break free without damage - simply beating the roll means the victim is still caught in the suction-like grip of the sticky.  If the victim fails the roll, the sticky can choose to rip free of the victim, the suckers doing the difference between the rolls plus 1d6 to exposed flesh, or tearing clothing away as appropriate. The barbed suction cups do no damage to armored areas, but they can still be gripped.  Their slapping, open-handed blows otherwise do straight brawling damage.

Rubbery Flesh - The sticky's flesh is considered -4 soft armor.

Desensitized - The sticky is highly resistant to pain, ignoring up to three levels in penalties per wounded area, and are treated as if they had 5 levels of Sand (+5 to stun and recovery checks).  They are also hard to intimidate - treat stickies as having the Nerves o' Steel edge (doesn't have to flee if failing a guts check).

Bloodlust - All stickies are considered to have the Bloodthirsty hindrance, and are compulsively attracted to fire and explosions.  When in the presence of bloodshed, fire or explosions (including gunfire), stickies actually gain a +2 to their initiative rolls and guts checks.

Killing Frenzy - All stickies are considered to have the Berserk (whenever they take a wound, they must make a smarts roll equal to the wound type - if they fail, they get to make two hand-to-hand attacks each action...if this happens they rush into battle regardless of the situation and lose any defensive bonus their fighting skills might allow) and Don't Get 'Im Riled (add  xd4 damage to hand-to-hand attacks where x is the highest wound level sustained) edges. Note that bonuses gained from receiving wounds as in the case of these edges are not considered  penalties and are therefore unaffected by their desensitivity.

Description: See above.
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