Random Encounter Tables of Greyhawk

Old Aerdy East:

Old Aerdy East Map

SELECT Subregion Encounter Tables
Countries United Kingdom of Ahlissa
  Great Kingdom of Northern Aerdy
  Other Territories within former
Great Kingdom
  Idee
  Onnwall
  Irongate
  Bone March
  Ratik
  Sunndi
Hills Gull Cliffs, Headlands, Hestmark-Glorioles, Hollow, and Iron Hills
  Blemu Hills
Forest and Marshes Adri NW
  Adri
  Grandwood
  Loftwood
  Menowood
  Rieuwood
  Lone Heath

 

Countries

United Kingdom of Ahlissa
Great Kingdom of Northern Aerdy
Other Territories within former Great Kingdom (1)
Encounters
01
------
01
Dwarves
------
------
02
Elves, Sylvan (Wood)
------
01-04
03
Hobgoblins (2)
02-04
05-10
04-09
Humanoids
05-09
11-13
10-17
Men, Bandits
10-15
14-15
18-23
Men, Mercenary Soldiers
16-25
16-20
24-33
Men, Merchants
26-27
------
34-36
Men, Slavers
28-32
21-28
37-44
Patrol, Men
33-35
29-32
45-50
Patrol, Men, Levy
36-37
33-34
51-53
Patrol, Men, Superior
38-40
35-42
54-58
Orcs(2)
41-00
43-00
59-00
Use Standard Encounter Tables

Notes:
(1)This covers Rauxes province, Former See of Medegia, Rel Astra Territory.
(2) Hobgoblins and Orcs are Soldiery in Northern Aerdy, in other regions they are 50% likely to be soldiery and 50% likely to
be disbanded/unpaid soldiery turned to mercing or raiding/banditry.

Idee
Onnwall
Irongate
Encounters
01
01
01-02
Dwarves
02-04
------
03-06
Gnomes
05-07
02-05
------
Hobgoblins (1)
08-14
06-09
07-08
Men, Bandits (2)
------
10-15
------
Men, Buccaneers (3)
15-18
------
------
Men, Farmers/Herders
19-21
16-20
09-10
Men, Merchants
------
------
11-15
Patrol, Dwarven
------
------
16
Patrol, Dwarven Veterans
------
------
17-18
Patrol, Gnomes
22-27
21-25
19-22
Patrol, Men (4)
28-30
26-27
23-25
Patrol, Men, Superior
31-00
28-00
26-00
Use Standard Encounter Tables

Notes:
(1) Soldiers for the Scarlet Brotherhood. 
(2) In Idee Onwall these are 50% good aligned "freedom fighters". 
(3) 50% likely  in pay of the Brotherhood. 
(4) Scarlet Brotherhood forces in Idee/Onwall.

Bone March
Ratik
Encounters
01-02
------
Bugbears
------
01-03
Dwarves
------
04-08
Dwarves, Mountain
------
09
Elves, Sylvan (Wood)
03
------
Ettins
04-05
------
Giants, Hill
06
------
Giant-kin, Fomorians
07-09
10
Gnolls
10-12
------
Gnolls and Flinds
------
11-14
Gnomes
13-16
------
Goblins
17-18
------
Hobgoblins
------
15-22
Humanoids
19-21
------
Kobolds
22-24
23-24
Men, Bandits
------
25-26
Men, Barbarians (1)
------
27-28
Men, Farmers/Herders
------
29-31
Men, Merchant Sailors/Fishermen
------
32-36
Men, Merchants
------
37
Men, Pilgims
------
38-43
Men, Tribesmen (Hillsmen)
25-30
------
Ogres
31-32
------
Ogres and Orcs
33-35
------
Orcs
36
------
Orcs and Orogs
------
44-47
Patrol, Men
------
48-51
Patrol, Men, Levies
------
52-53
Patrol, Men, Superior
------
54-56
Patrol, Men, Warband
------
57-60
Patrol, Men, Woodsmen
37-38
------
Trolls
39-00
61-00
Use Standard Encounter Tables

Notes:  (1) Visiting Frost Barbarians, friendly to Ratik natives.

Sunndi
Encounters
01-02
Dwarves
03
Dwarves, Mountain
04-08
Elves, Gray
09-10
Gnomes
11-13
Grung (1)
14-19
Humanoids
20-21
Ingundi(2)
22-25
Lizardmen (1)
26-27
Lizard King and Lizardmen(1)
28-31
Men, Bandits
32-36
Men, Merchants
37-40
Men, Tribesmen (Hillsmen)
41-42
Patrol, Elven
43-44
Patrol, Elven Superior
45
Patrol, Gnomes
46-48
Patrol, Men
49-50
Patrol, Men, Levies
51-52
Patrol, Men, Superior
53-00
Use Standard Encounter Tables

Notes: 
(1)  Within one Hex of the Vast Swamp. 
(2)  Within two hexes of forest or woodland.

 

Hills

Gull Cliffs, Headlands, Hestmark-Glorioles,
Hollow, and Iron Hills
Blemu Hills
Encounters
01-12
------
Dwarves
------
01-02
Giants, Hill
------
03-05
Gnolls
13-28
06
Gnomes
29-33
------
Halflings, Stouts
------
07-23
Humanoids
34-37
24-27
Men, Bandits
38-40
------
Men, Herders
41-47
28-30
Men, Tribesmen (Hillsmen)
------
31-34
Ogres
------
35-36
Trolls
48-60
------
Special 1: Use Chart Below
61-65
------
Special 2: Use Chart Below
------
37-47
Humanoids
66-00
48-00
Use Standard Encounter Tables

 

Special Table: Area
Special 1
Special 2
Gull Cliffs
Reroll
Gnomes
Headlands
Gnomes
Men, Bandits(1)
Hestmark-Glorioles
Dwarves (2)
Humanoids
Hollow
Men, Herders
Halflings, Stouts
Iron Hills
Dwarves
Dwarves

Notes:
(1) 50% likely in the pay of the Scarlet Brotherhood.
(2) 50% are Mountain Dwarves.

Forest and Marshes

Adri NW (1)
Adri
Grandwood
Loftwood
Encounter
------
01
01
------
Elves, Gruagach
01-03
02-06
02-07
------
Elves, Sylvan (Wood)
04-06
07
------
01-07
Gnolls (2)
07-08
08-10
------
------
Gnomes
------
------
08-10
------
Halflings (various)
09-20
11-17
11-13
08-30
Humanoids (3)
21-23
18-22
14-17
------
Men, Bandits (4)
24-26
23
18-23
------
Orcs (3)
27
24-26
24
------
Patrol, Men
28-30
27-40
25-40
------
Patrol, Men, Woodsmen(5)
31-00
41-00
41-00
31-00
Use Standard Encounter Tables

Notes:
(1) Northwest of river system.
(2) From the Bone March in Adri.
(3) Humanoids 75% likely to be from Bone March in the Adri; they are 50% likely to be ex-soldiery in others (95% of orcs in Grandwood are ex-soldiery). 
(4 )50% are nonevil alignment, escaping from governments. 
(5) 50% to be accompanied by members of an Elven Patrol.

Menowood
Rieuwood
Encounters
01-06
01-07
Elves, Sylvan(Wood)
07-11
------
Giant-kin, Spriggans
12-14
08-10
Gnomes
15-16
------
Halflings, Tallfellows
17-18
11-14
Humanoids
19-22
15-20
Men, Bandits
23-25
21-30
Men, Tribesmen (Woodsmen)
26-28
31-37
Patrol, Elven
29-30
38-41
Patrol, Elven, Superior
31-33
------
Quicklings
34-36
------
Treants
37-00
42-00
Use Standard Encounter Tables

 

Lone Heath
Encounters
01-04
Dwarf
05-09
Elf, High
10-14
Gnome
15-16
Halflings (various)
17-45
Men, Bandits (1)
46-70
Men, Tribesmen (1)
71-84
Patrol, Men
85-93
Patrol, Men, Superior
94-95
Patrol, Men plus Patrol, Elves
96-00
Use Standard Encounter Tables

Notes: (1) 90% good aligned, 10% Neutral aligned.