On this page you can find objects where you can get artifacts or spell points or ...
On this page you can find object that produce or give to you resources you need. On this page you can find objects where you can buy creatures or where creatures offer to join you... On this page you can find objects that can help you but I don't where put them so I put them alone. On this page you can find text about mines. Back to menu.

Active objects that help your hero

LUCK Adds one to your hero’s luck for the next battle only.
  Adds one to your hero’s luck for the next battle only.
  Adds one to your hero’s luck
SPELL POINTS Restores your hero’s spell points to max
EXPERIENCE POINTS Adds 1000 experience points to your hero, once per game per hero.
  Hero’s choice of fighting the cave demon or his servants. Random reward (experience, gold, or artifact) if your hero defeats the demon (random chance) or death if your hero loses. Fighting the servants (Minotaurs) is a standard combat with 2500 experience points for victory .
POWER Adds one to your hero’s power.
MOVEMENT POINTS Adds a bonus to all your heroes’ sea movement as long as you control the lighthouse.
RANDOM POINTS Your hero has the option of searching the city. Nothing happens if you don’t. If you do, you must combat 10 vampire lords, 40 zombies, and 5 power liches. If you win, the site becomes a permanent power lich purchase point open to any hero. Five are available initially, and then two per week after that.
SKILLS The witch will teach your hero a random secondary skill. The skill is set at the start of the game.
  DEFENSE Adds one to your hero’s defense skill.
  ATTACK Adds one to your hero’s attack skill.
GIVES ARTIFACTS Fight skeletons or find a random artifact.
  Gives your hero a random artifact. First to visit the site only.
SET SPELLS Sets spell points to double the hero’s normal maximum. Once per week per hero.
  Option to fight killer mummies and vampire lords. Possible random level 5 spell if your army is victorious (spell set at start of game).
  Gives each hero that visits a random first level spell. The spell is set at the start of the game.
  Gives each hero that visits a random second level spell. The spell is set at the start of the game.
  Gives each hero that visits a random third level spell. The spell is set at the start of the game.
TELEPORTING See Stone Liths.
  Heroes entering these will teleport to another Stone Lith of the same type. Destination is random if there are more than two of a given type. There are three different icons that denote the different types. Heroes will not teleport to a different type than the one entered.
  Teleports your ship to another whirlpool. Some of your weakest troop type may be lost overboard.
HERO'S KNOWLEDGE Your hero can get a random benefit once per game: plus one level, or plus one level for a cost of 2000 gold, or plus one level for a cost of 10 gems. The effects are set at the start of the game.
  Adds one to your hero’s knowledge.
INFORMATIONS This can be used as a sign post (fill in your own text), or draw from the general witticism pool.
  This is simply a signpost that you can add text to.
  This gives the visiting hero information on all your opponents similar to the Thieves’ Guild.
  Adds one to all four of your hero’s statistics if the hero’s experience and/or Diplomacy are high enough.
OBJECTS THAT HERO CAN USE A standard boat that any hero can use.
MORALE Defeat the zombie guards and you may find gold. Your army’s morale is lowered for its next battle if it doesn’t find gold (random).

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© Copywrighted '97 , Bojan Blazona.
Maps and info about Heroes of Might and Magic 2 is only for your personal use, NOT for use on your web page.You are not allowed to use any images without my permission.