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Active objects that help your hero
LUCK | ![]() |
Adds one to your hero’s luck for the next battle only. | |
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Adds one to your hero’s luck for the next battle only. | ||
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Adds one to your hero’s luck | ||
SPELL POINTS | ![]() |
Restores your hero’s spell points to max | |
EXPERIENCE POINTS | ![]() |
Adds 1000 experience points to your hero, once per game per hero. | |
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Hero’s choice of fighting the cave demon or his servants. Random reward (experience, gold, or artifact) if your hero defeats the demon (random chance) or death if your hero loses. Fighting the servants (Minotaurs) is a standard combat with 2500 experience points for victory . | ||
POWER | ![]() |
Adds one to your hero’s power. | |
MOVEMENT POINTS | ![]() |
Adds a bonus to all your heroes’ sea movement as long as you control the lighthouse. | |
RANDOM POINTS | ![]() |
Your hero has the option of searching the city. Nothing happens if you don’t. If you do, you must combat 10 vampire lords, 40 zombies, and 5 power liches. If you win, the site becomes a permanent power lich purchase point open to any hero. Five are available initially, and then two per week after that. | |
SKILLS | ![]() |
The witch will teach your hero a random secondary skill. The skill is set at the start of the game. | |
DEFENSE | ![]() |
Adds one to your hero’s defense skill. | |
ATTACK | ![]() |
Adds one to your hero’s attack skill. | |
GIVES ARTIFACTS | ![]() |
Fight skeletons or find a random artifact. | |
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Gives your hero a random artifact. First to visit the site only. | ||
SET SPELLS | ![]() |
Sets spell points to double the hero’s normal maximum. Once per week per hero. | |
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Option to fight killer mummies and vampire lords. Possible random level 5 spell if your army is victorious (spell set at start of game). | ||
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Gives each hero that visits a random first level spell. The spell is set at the start of the game. | ||
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Gives each hero that visits a random second level spell. The spell is set at the start of the game. | ||
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Gives each hero that visits a random third level spell. The spell is set at the start of the game. | ||
TELEPORTING | ![]() |
See Stone Liths. | |
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Heroes entering these will teleport to another Stone Lith of the same type. Destination is random if there are more than two of a given type. There are three different icons that denote the different types. Heroes will not teleport to a different type than the one entered. | ||
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Teleports your ship to another whirlpool. Some of your weakest troop type may be lost overboard. | ||
HERO'S KNOWLEDGE | ![]() |
Your hero can get a random benefit once per game: plus one level, or plus one level for a cost of 2000 gold, or plus one level for a cost of 10 gems. The effects are set at the start of the game. | |
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Adds one to your hero’s knowledge. | ||
INFORMATIONS | ![]() |
This can be used as a sign post (fill in your own text), or draw from the general witticism pool. | |
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This is simply a signpost that you can add text to. | ||
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This gives the visiting hero information on all your opponents similar to the Thieves’ Guild. | ||
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Adds one to all four of your hero’s statistics if the hero’s experience and/or Diplomacy are high enough. | ||
OBJECTS THAT HERO CAN USE | ![]() |
A standard boat that any hero can use. | |
MORALE | ![]() |
Defeat the zombie guards and you may find gold. Your army’s morale is lowered for its next battle if it doesn’t find gold (random). |
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© Copywrighted '97 ,
Bojan Blazona.
Maps and info about Heroes of Might and Magic 2 is only for your
personal use, NOT for use on your web page.You are not allowed to
use any images without my permission.