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The world of Zion resembles the prehistoric continent of Pangea, with many islands missing. There are seven regions in the world, although only six are inhabitable. Hermetic Magick is dominate in Prydain, Shamanism is dominate in Spegial, though teachers of both magicks can be found in Fenrir, Jyuunin, and Granveld. It is illegal and impossible to teach or use in the Coalition States.

Humans are not the only sentient species of Zion. Others include the Fae (Elves, Faeries, Changelings, Trolls, Satyrs, Centaurs and Goblins), Draken (Dragons, Draconians, and Psuedo-Dragons), Grassrunners (Beastmen and Avariels), and Nightstalkers (Werecreatures, Vampires, Succubi/Incubi and Dhampyrs). None of these, save for humans, can exist inside the Coalition States, dying within days of entering it's borders. Fae and Draken live primarily in Prydain, but can be found in Jyuunin and Spegial. Grassrunners dominate the Granveld and Spegial. Nightstalkers are found only in Fenrir and Jyuunin.

All across Zion, there are humans that have been severely deformed because of the magickal energies surrounding them. These humans are known as Deviants. Most of them have minor powers, such as limited flight or very weak forms of psionics, but those in the Coalition States, being born under the effects of the Anti-Magick field, have no powers whatsoever, and are the least deformed, while those in Prydain -always- have powers, but are the most horribly deformed.

Below is more information on the various regions of Zion.

Coalition States

A country of Megacorporations, lead by a council of scientific and economic geniuses who wish to achieve one goal. Peace through total oppression. Deviants living here are stolen away from their homes daily to be used as guinea pigs by the genetic engineers of Tower, usually driven mad by these and then let lose to kill each other in Roman gladiator-type fashion.

Fenrir

A country that seems to be under a permanent chill while it's neighbors, the Coalition States and Jyuunin, have a normal temperature. Home of things that go bump in the night, grand castles, thick forests, and quiet glens.

Granveld

Trader central for the world, and an enormous wasteland. Deviants here are treated like slaves, used for all the hard labor. This is also the Coalition States' dumping ground, thus the best place a scavenger can be.

Jyuunin

An enormous region with a definite Asian influence. While the inner continent is much like feudal Japan/China, the outer banks are more like a hyper-futuristic Japan. Deviants here are highly respected, although there are some bad apples, such as the Order of the Dragon, which rules the underworld of Neo-Bejing.

Prydain

The most magical oriented country on the planet, resembling ancient Ireland. Here is the birthplace of all Magick on the planet, and it shows. Fae rule the moors, and it's quite dangerous for unwary humans to live here, less they wish to wake up with a donkey's head, or their torso attached to a milk cow's.

Spegial

An untamed land, covered by thick jungle. Home of Shamanism Magick. Grassrunner tribes along with werebeasts in tune with their animal side are the prime residents here.

Eden

Home of the most dangerous creatures on the entire planet, completely uninhabitable because of this, and definitely not a spot for tourists of any kind.